forked from DataDog/datadog-api-client-go
/
model_user.go
380 lines (329 loc) · 9.29 KB
/
model_user.go
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/*
* Unless explicitly stated otherwise all files in this repository are licensed under the Apache-2.0 License.
* This product includes software developed at Datadog (https://www.datadoghq.com/).
* Copyright 2019-Present Datadog, Inc.
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package datadog
import (
"encoding/json"
)
// User Create, edit, and disable users.
type User struct {
AccessRole *AccessRole `json:"access_role,omitempty"`
// The new disabled status of the user.
Disabled *bool `json:"disabled,omitempty"`
// The new email of the user.
Email *string `json:"email,omitempty"`
// The user handle, must be a valid email.
Handle *string `json:"handle,omitempty"`
// Gravatar icon associated to the user.
Icon *string `json:"icon,omitempty"`
// The name of the user.
Name *string `json:"name,omitempty"`
// Whether or not the user logged in Datadog at least once.
Verified *bool `json:"verified,omitempty"`
// UnparsedObject contains the raw value of the object if there was an error when deserializing into the struct
UnparsedObject map[string]interface{} `json:-`
}
// NewUser instantiates a new User object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUser() *User {
this := User{}
var accessRole AccessRole = ACCESSROLE_STANDARD
this.AccessRole = &accessRole
return &this
}
// NewUserWithDefaults instantiates a new User object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUserWithDefaults() *User {
this := User{}
var accessRole AccessRole = ACCESSROLE_STANDARD
this.AccessRole = &accessRole
return &this
}
// GetAccessRole returns the AccessRole field value if set, zero value otherwise.
func (o *User) GetAccessRole() AccessRole {
if o == nil || o.AccessRole == nil {
var ret AccessRole
return ret
}
return *o.AccessRole
}
// GetAccessRoleOk returns a tuple with the AccessRole field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *User) GetAccessRoleOk() (*AccessRole, bool) {
if o == nil || o.AccessRole == nil {
return nil, false
}
return o.AccessRole, true
}
// HasAccessRole returns a boolean if a field has been set.
func (o *User) HasAccessRole() bool {
if o != nil && o.AccessRole != nil {
return true
}
return false
}
// SetAccessRole gets a reference to the given AccessRole and assigns it to the AccessRole field.
func (o *User) SetAccessRole(v AccessRole) {
o.AccessRole = &v
}
// GetDisabled returns the Disabled field value if set, zero value otherwise.
func (o *User) GetDisabled() bool {
if o == nil || o.Disabled == nil {
var ret bool
return ret
}
return *o.Disabled
}
// GetDisabledOk returns a tuple with the Disabled field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *User) GetDisabledOk() (*bool, bool) {
if o == nil || o.Disabled == nil {
return nil, false
}
return o.Disabled, true
}
// HasDisabled returns a boolean if a field has been set.
func (o *User) HasDisabled() bool {
if o != nil && o.Disabled != nil {
return true
}
return false
}
// SetDisabled gets a reference to the given bool and assigns it to the Disabled field.
func (o *User) SetDisabled(v bool) {
o.Disabled = &v
}
// GetEmail returns the Email field value if set, zero value otherwise.
func (o *User) GetEmail() string {
if o == nil || o.Email == nil {
var ret string
return ret
}
return *o.Email
}
// GetEmailOk returns a tuple with the Email field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *User) GetEmailOk() (*string, bool) {
if o == nil || o.Email == nil {
return nil, false
}
return o.Email, true
}
// HasEmail returns a boolean if a field has been set.
func (o *User) HasEmail() bool {
if o != nil && o.Email != nil {
return true
}
return false
}
// SetEmail gets a reference to the given string and assigns it to the Email field.
func (o *User) SetEmail(v string) {
o.Email = &v
}
// GetHandle returns the Handle field value if set, zero value otherwise.
func (o *User) GetHandle() string {
if o == nil || o.Handle == nil {
var ret string
return ret
}
return *o.Handle
}
// GetHandleOk returns a tuple with the Handle field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *User) GetHandleOk() (*string, bool) {
if o == nil || o.Handle == nil {
return nil, false
}
return o.Handle, true
}
// HasHandle returns a boolean if a field has been set.
func (o *User) HasHandle() bool {
if o != nil && o.Handle != nil {
return true
}
return false
}
// SetHandle gets a reference to the given string and assigns it to the Handle field.
func (o *User) SetHandle(v string) {
o.Handle = &v
}
// GetIcon returns the Icon field value if set, zero value otherwise.
func (o *User) GetIcon() string {
if o == nil || o.Icon == nil {
var ret string
return ret
}
return *o.Icon
}
// GetIconOk returns a tuple with the Icon field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *User) GetIconOk() (*string, bool) {
if o == nil || o.Icon == nil {
return nil, false
}
return o.Icon, true
}
// HasIcon returns a boolean if a field has been set.
func (o *User) HasIcon() bool {
if o != nil && o.Icon != nil {
return true
}
return false
}
// SetIcon gets a reference to the given string and assigns it to the Icon field.
func (o *User) SetIcon(v string) {
o.Icon = &v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *User) GetName() string {
if o == nil || o.Name == nil {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *User) GetNameOk() (*string, bool) {
if o == nil || o.Name == nil {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *User) HasName() bool {
if o != nil && o.Name != nil {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *User) SetName(v string) {
o.Name = &v
}
// GetVerified returns the Verified field value if set, zero value otherwise.
func (o *User) GetVerified() bool {
if o == nil || o.Verified == nil {
var ret bool
return ret
}
return *o.Verified
}
// GetVerifiedOk returns a tuple with the Verified field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *User) GetVerifiedOk() (*bool, bool) {
if o == nil || o.Verified == nil {
return nil, false
}
return o.Verified, true
}
// HasVerified returns a boolean if a field has been set.
func (o *User) HasVerified() bool {
if o != nil && o.Verified != nil {
return true
}
return false
}
// SetVerified gets a reference to the given bool and assigns it to the Verified field.
func (o *User) SetVerified(v bool) {
o.Verified = &v
}
func (o User) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.UnparsedObject != nil {
return json.Marshal(o.UnparsedObject)
}
if o.AccessRole != nil {
toSerialize["access_role"] = o.AccessRole
}
if o.Disabled != nil {
toSerialize["disabled"] = o.Disabled
}
if o.Email != nil {
toSerialize["email"] = o.Email
}
if o.Handle != nil {
toSerialize["handle"] = o.Handle
}
if o.Icon != nil {
toSerialize["icon"] = o.Icon
}
if o.Name != nil {
toSerialize["name"] = o.Name
}
if o.Verified != nil {
toSerialize["verified"] = o.Verified
}
return json.Marshal(toSerialize)
}
func (o *User) UnmarshalJSON(bytes []byte) (err error) {
raw := map[string]interface{}{}
all := struct {
AccessRole *AccessRole `json:"access_role,omitempty"`
Disabled *bool `json:"disabled,omitempty"`
Email *string `json:"email,omitempty"`
Handle *string `json:"handle,omitempty"`
Icon *string `json:"icon,omitempty"`
Name *string `json:"name,omitempty"`
Verified *bool `json:"verified,omitempty"`
}{}
err = json.Unmarshal(bytes, &all)
if err != nil {
err = json.Unmarshal(bytes, &raw)
if err != nil {
return err
}
o.UnparsedObject = raw
return nil
}
if v := all.AccessRole; v != nil && !v.IsValid() {
err = json.Unmarshal(bytes, &raw)
if err != nil {
return err
}
o.UnparsedObject = raw
return nil
}
o.AccessRole = all.AccessRole
o.Disabled = all.Disabled
o.Email = all.Email
o.Handle = all.Handle
o.Icon = all.Icon
o.Name = all.Name
o.Verified = all.Verified
return nil
}
type NullableUser struct {
value *User
isSet bool
}
func (v NullableUser) Get() *User {
return v.value
}
func (v *NullableUser) Set(val *User) {
v.value = val
v.isSet = true
}
func (v NullableUser) IsSet() bool {
return v.isSet
}
func (v *NullableUser) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUser(val *User) *NullableUser {
return &NullableUser{value: val, isSet: true}
}
func (v NullableUser) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUser) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}