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More random selection of crew #3

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linuxgurugamer opened this issue Apr 16, 2017 · 0 comments
Open

More random selection of crew #3

linuxgurugamer opened this issue Apr 16, 2017 · 0 comments

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@linuxgurugamer
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Crew selection is too deterministic for my taste still.

Rough Idea:
*Pass entire Vessel, ShipConstruct, or VesselCrewManifest\IEnumerable of PartCrewManifest.
*Parse this to obtain groupings of open slots and requirements thereof.
*This should be the same order as VAB/Launch Window.
*The first element will be assumed to want veterans, subsequent elements will be assumed to want newbies

*Group AvailableCrew by Rank, then by Job Title.
*Select a random crew for each slot from relevant rank.

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