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Kerbulator aims to supply the user to all readings provided by the various
instruments in the cockpit and the map view of vanilla KSP. I feel it strikes a
good balance between giving not to little and not too much precalculated
information. This balance is important to keep the game fun.
This document describes the various variables that are defined as 'global',
meaning you can use them in any function without having to initialize them
yourself. You can however at any point in your function overwrite them with
your own value and they will keep this value for the remainder of the current
function (but not in other functions: the scope is local.) For example,
Kerbulator provides the mass of the planet you are currently orbiting:
out: x "The original value of Parent.M"
out: y "A new value for Parent.M"
x = Parent.M # The mass of the parent body we're orbiting
Parent.M = 10 # Overwrite the value with our own
y = Parent.M
Some useful constants
Name
Description
pi
Mathematical constant Pi: 3.14159265359
π
Same as pi
e
Mathematical constant e: 2.71828182846
G
Graviational constant: 6.67384 × 10^(-11)
Inf
Positive infinity
∞
Same as Inf
Information about the world
Name
Description
UT
Seconds since epoch (AKA universal time)
MissionTime
Seconds since vehicle launch (AKA mission time)
Information about various orbits
Kerbulator has globals that correspond to all the information KSP gives the
player about orbits for the following bodies. In the table below, replace {body} with
the name of the body you wish to obtain information about.
Name
Description
{body}.Ap
Altitude (to sea-level of parent body) of the apoapsis
{body}.Pe
Altitude (to sea-level of parent body) of the periapsis
{body}.Alt
Altitude of this body above sea-level of parent body
{body}.ArgPe
Argument of periapsis (angle between the periapsis and ascending node)
{body}.ω
Same as {body}.ArgPe
{body}.LAN
The longitude of the ascending node
{body}.Ω
Same as {body}.LAN
{body}.TimeToPe
Time (in seconds) until the body will reach its periapsis
{body}.TimeToAp
Time (in seconds) until the body will reach its apoapsis
{body}.Vel
Current orbital velocity of the object
{body}.TrueAnomaly
True anomaly (angle between the current position of the body and its periapsis)
{body}.θ
Same as {body}.TrueAnomaly
{body}.Inc
The inclination of the body
If there is a SOI change occuring in the orbit, these are defined as well:
Name
Description
{body}.SOI.dt
Time (in seconds) until SOI change
{body}.SOI.Δt
Same as {body}.SOI.dt
{body}.SOI.TrueAnomaly
True anomaly of the SOI change
{body}.SOI.θ
Same as {body}.SOI.TrueAnomaly
Orbits are defined for the following bodies:
Name
Description
Craft
The craft you are currently flying
Target
The body currently selected as your target
Kerbol
The Sun, Kerbol
Moho
Planet Moho
Eve
Planet Eve
Gilly
Moon Gilly
Kerbin
Planet Kerbin
Mun
Moon Mun
Minmus
Moon Minmus
Duna
Planet Duna
Ike
Moon Ike
Dres
Planet Dres
Jool
Planet Jool
Laythe
Moon Laythe
Vall
Moon Vall
Tylo
Moon Tylo
Bop
Moon Bop
Pol
Moon Pol
Eeloo
Planet Eeloo
Information about celestial bodies
Apart from the orbits of the celestial bodies, some other information is provided
as well. Replace {body} with the name of the celesial body you wish to obtain
information about.
Name
Description
{body}.R
Radius of the body (in meters)
{body}.M
Mass of the body (in kilograms)
{body}.mu
Gravitational parameter (G*M) of the body
{body}.µ
Same as mu
{body}.day
Time (in seconds) it takes for the body to rotate around its axis
{body}.SOI
Size (in meters) of the sphere of influence of the body
{body}.Vel
Current orbital velocity of the object
{body}.AtmosHeight
Height (in meters) of the atmosphere of the body (0 if it doesn't have one)
{body}.AtmosPress
Pressure (in pascal) of the atmosphere of the body at sea level (0 if it doesn't have one)
Your navball
Name
Description
Navball.Heading
Your current heading of your vessel in degrees
Navball.Pitch
The current pitch of your vessel in degrees
Navball.Roll
The current roll of your vessel in degrees
Navball.OrbitalVelocity
The current orbital velocity of your vessel in m/s
Navball.SurfaceVelocity
The current velocity of your vessel relative to the surface of whatever you're orbiting in m/s
Navball.VerticalVelocity
The current velocity of your vessel in the vertical direction, i.e. "up", i.e. away from whatever you are orbiting, in m/s
Information about a target
When a target is selected, some extra information about it is provided:
Name
Description
Craft.Inter1.dt
Time (in seconds) until the first time we cross the target orbit
Craft.Inter1.Δt
Same as Craft.Inter1.dt
Craft.Inter1.Sep
Distance (in meters) between our craft and the target at Craft.Inter1.dt
Craft.Inter1.TrueAnomaly
True anomaly of the first time we cross the target orbit
Craft.Inter1.θ
Same as Craft.Inter1.TrueAnomaly
Craft.Inter2.dt
Time (in seconds) until the second time we cross the target orbit
Craft.Inter2.Δt
Same as Craft.Inter1.dt
Craft.Inter2.Sep
Distance (in meters) between our craft and the target at Craft.Inter2.dt
Craft.Inter2.TrueAnomaly
True anomaly of the second time we cross the target orbit
Craft.Inter2.θ
Same as Craft.Inter2.TrueAnomaly
Craft.Rel.AN
True anomaly of ascending node relative to target
Craft.Rel.DN
True anomaly of descenging node relative to target