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When an Item layer is enabled, the scene graph allocates memory in the GPU equivalent to w * h * 4.
Using a cached BorderImage would only allocate the size of a small 150x150 image and won't even involve shaders.
The text was updated successfully, but these errors were encountered:
When an Item layer is enabled, the scene graph allocates memory in the GPU equivalent to w * h * 4.
Using a cached BorderImage would only allocate the size of a small 150x150 image and won't even involve shaders.
The text was updated successfully, but these errors were encountered: