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本项目为 lua 实现的 FlowCanvas,BehaviourTree,StateMachine 集合,支持此三大类的相互嵌套。可以在 unity 的 FlowCanvas+NodeCanvas插件编辑后导出 lua 脚本直接在本项目使用,当然需要用到本项目提供的导出脚本。尽管项目名叫 blueprint(参考UE的蓝图 blueprint)
The text was updated successfully, but these errors were encountered:
不好意思,导出脚本还没实现哦. 这个目前只用于后端,后来考虑到性能原因,和需求上没必要那么复杂就只实现了状态机部分,所以暂时来说没什么用编辑器的需要,就没做导出脚本了. 后面我实现了再知会下你哈
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好的,感谢!
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本项目为 lua 实现的 FlowCanvas,BehaviourTree,StateMachine 集合,支持此三大类的相互嵌套。可以在 unity 的 FlowCanvas+NodeCanvas插件编辑后导出 lua 脚本直接在本项目使用,当然需要用到本项目提供的导出脚本。尽管项目名叫 blueprint(参考UE的蓝图 blueprint)
The text was updated successfully, but these errors were encountered: