Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

About Navmesh. #8

Closed
juliolitwin opened this issue Jul 10, 2019 · 1 comment
Closed

About Navmesh. #8

juliolitwin opened this issue Jul 10, 2019 · 1 comment

Comments

@juliolitwin
Copy link

Yo,

A question, does the server check the navmesh? Because I did not find the navmesh reading on the server, just the client.

Congratulations on the excellent work!

@liuhaopen
Copy link
Owner

Thank you for your reminding, the server does not currently check the navmesh,
I have added another project for this : Navigator, that export the data via the UnityEngine.AI.NavMesh.CalculateTriangulation API,then convert to a dtNavMesh structure that can be used directly by recastnavigation.
but also need to take some time to test big scene and export the API to lua to use in skynet,
which I will handle after completing the bag and equipment system.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants