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Another handy feature would be a room that automatically generates its own ID, and autofills up to a certain capacity. Once the current room is full, users start filling up a new room. This would be great for public facing pages; Next.js Conf had this feature, with random people's live cursors appearing on screen. It would also be handy for any games built on Liveblocks, as a matchmaking mechanic. Quick example:
I've written matchmaking="busiest" because there could be multiple algorithms for filling the rooms.
Examples: busiest: When all rooms are full, create a new room. The busiest room is then filled first. emptiest: When all rooms are full, create a new room. The emptiest room is then filled first.
The text was updated successfully, but these errors were encountered:
It would definitely be cool to get some proper examples/functionality down for how to handle this sort of thing when using Liveblocks to create web games.
Feature request from @CTNicholas
https://discord.com/channels/913109211746009108/913157273046646795/938057663055560764
Another handy feature would be a room that automatically generates its own ID, and autofills up to a certain capacity. Once the current room is full, users start filling up a new room. This would be great for public facing pages; Next.js Conf had this feature, with random people's live cursors appearing on screen. It would also be handy for any games built on Liveblocks, as a matchmaking mechanic. Quick example:
I've written
matchmaking="busiest"
because there could be multiple algorithms for filling the rooms.Examples:
busiest
: When all rooms are full, create a new room. The busiest room is then filled first.emptiest
: When all rooms are full, create a new room. The emptiest room is then filled first.The text was updated successfully, but these errors were encountered: