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all-index-F.html
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all-index-F.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><title>F </title><link rel="stylesheet" href="style.css" type="text/css" media="screen"><link rel="stylesheet" href="print.css" type="text/css" media="print"><link rel="stylesheet" href="override.css" type="text/css"></head><body><script language="javascript" type="text/javascript" src="asdoc.js"></script><script language="javascript" type="text/javascript" src="help.js"></script><script language="javascript" type="text/javascript" src="cookies.js"></script><script language="javascript" type="text/javascript"><!--
asdocTitle = 'F Index - API Documentation';
var baseRef = '';
window.onload = configPage;
--></script>
<script type="text/javascript">
scrollToNameAnchor();
</script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">API Documentation</td><td class="titleTableTopNav" align="right"><a href="package-summary.html" onclick="loadClassListFrame('all-classes.html')">All Packages</a> | <a href="class-summary.html" onclick="loadClassListFrame('all-classes.html')">All Classes</a> | <a id="framesLink1" href="index.html?all-index-F.html&index-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="images/logo.jpg" class="logoImage" alt=" Adobe Logo " title=" Adobe Logo "></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">F Index</td><td class="titleTableSubNav" id="subNav" align="right"></td></tr><tr class="titleTableRow3"><td colspan="3"> </td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
<!--
if (!isEclipse() || window.name != ECLIPSE_FRAME_NAME) {titleBar_setSubTitle("F Index"); titleBar_setSubNav(false,false,false,false,false,false,false,false,false,false,false ,false,false,false,false,false);}
-->
</script><div class="MainContent"><br><table border="0" cellspacing="0" cellpadding="0"><tr><td colspan="2"><a name="F"></a><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a> <a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a> <a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a> <a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a> <a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a> <font color="black" size="10px" style="bold">F</font> <a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a> <a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a> <a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a> <a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a> <a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a> <a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a> <a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a> <a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a> <a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a> <a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a> <a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a> <a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a> <a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a> <a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a> <a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a> <a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a> <a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a> <a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a> <a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a> <a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a> </td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#F" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">F</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#F1" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">F1</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#F10" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">F10</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#F11" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">F11</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#F12" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">F12</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#F2" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">F2</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#F3" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">F3</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#F4" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">F4</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#F5" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">F5</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#F6" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">F6</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#F7" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">F7</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#F8" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">F8</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#F9" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">F9</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_facing" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_facing</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Internal tracker for what direction the sprite is currently facing, used with Flash getter/setter.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#facing" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">facing</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Set facing using FlxSprite.LEFT,RIGHT,
UP, and DOWN to take advantage of
flipped sprites and/or just track player orientation more easily.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#fade()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">fade</a>(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — method, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
The screen is gradually filled with this color.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#fade()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">fade</a>(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
The screen is gradually filled with this color.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#fadeIn()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">fadeIn</a>(Seconds:Number) — method, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Call this function to make a sound fade in over a certain
time interval (calls play() automatically).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#_fadeInTimer" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fadeInTimer</a> — Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Internal timer for fading in the sound playback.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#_fadeInTotal" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fadeInTotal</a> — Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Internal helper for fading in sounds.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#fadeOut()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">fadeOut</a>(Seconds:Number, PauseInstead:Boolean) — method, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Call this function to make this sound fade out over a certain time interval.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#_fadeOutTimer" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fadeOutTimer</a> — Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Internal timer used to keep track of requests to fade out the sound playback.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#_fadeOutTotal" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fadeOutTotal</a> — Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Internal helper for fading out sounds.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/WatchEntry.html#field" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">field</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/WatchEntry.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">WatchEntry</a></td></tr><tr><td width="20"></td><td>
The member variable of that object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_file" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_file</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#FILE_TYPES" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">FILE_TYPES</a> — Constant Static Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#fill()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">fill</a>(Color:uint, BlendAlpha:Boolean) — method, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Fill the camera with the specified color.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fill" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fill</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal helper variable for doing better wipes/fills between renders.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#fill()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">fill</a>(Color:uint) — method, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Fills this sprite's graphic with a specific color.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxTilemapBuffer.html#fill()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">fill</a>(Color:uint) — method, class org.flixel.system.<a href="org/flixel/system/FlxTilemapBuffer.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxTilemapBuffer</a></td></tr><tr><td width="20"></td><td>
Fill the buffer with the specified color.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxTile.html#filter" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">filter</a> — Property, class org.flixel.system.<a href="org/flixel/system/FlxTile.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxTile</a></td></tr><tr><td width="20"></td><td>
Each tile can store its own filter class for their callback functions.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#findPath()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">findPath</a>(Start:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>, End:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>, Simplify:Boolean, RaySimplify:Boolean) — method, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Find a path through the tilemap.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#finished" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">finished</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Whether the current animation has finished its first (or only) loop.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTimer.html#finished" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">finished</a> — Property, class org.flixel.<a href="org/flixel/FlxTimer.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTimer</a></td></tr><tr><td width="20"></td><td>
Check to see if the timer is finished.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxReplay.html#finished" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">finished</a> — Property, class org.flixel.system.<a href="org/flixel/system/FlxReplay.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxReplay</a></td></tr><tr><td width="20"></td><td>
Whether the replay has finished playing or not.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#FIVE" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">FIVE</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#flash()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">flash</a>(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — method, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
The screen is filled with this color and gradually returns to normal.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#flash()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">flash</a>(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
All screens are filled with this color and gradually return to normal.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Perf.html#flash()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">flash</a>(Time:int) — method, class org.flixel.system.debug.<a href="org/flixel/system/debug/Perf.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Perf</a></td></tr><tr><td width="20"></td><td>
Keep track of how long the Flash player and browser take.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Perf.html#_flash" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_flash</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/Perf.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Perf</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_flashBitmap" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flashBitmap</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to render buffer to screen space.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#flashFramerate" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">flashFramerate</a> — Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
How many times you want your game to update each second.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_flashFramerate" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flashFramerate</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
Framerate of the Flash player (NOT the game loop).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#flashGfx" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">flashGfx</a> — Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#flashGfxSprite" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">flashGfxSprite</a> — Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Useful helper objects for doing Flash-specific rendering.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Perf.html#_flashMarker" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_flashMarker</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/Perf.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Perf</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_flashOffsetX" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flashOffsetX</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to render buffer to screen space.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_flashOffsetY" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flashOffsetY</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to render buffer to screen space.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_flashPoint" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flashPoint</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to render buffer to screen space.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_flashPoint" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flashPoint</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Internal, reused frequently during drawing and animating.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#_flashPoint" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flashPoint</a> — Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Rendering helper, minimize new object instantiation on repetitive methods.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_flashPointZero" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flashPointZero</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Internal, reused frequently during drawing and animating.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_flashRect" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flashRect</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to render buffer to screen space.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_flashRect" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flashRect</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Internal, reused frequently during drawing and animating.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#_flashRect" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flashRect</a> — Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Rendering helper, minimize new object instantiation on repetitive methods.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxTilemapBuffer.html#_flashRect" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_flashRect</a> — Property, class org.flixel.system.<a href="org/flixel/system/FlxTilemapBuffer.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxTilemapBuffer</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_flashRect2" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flashRect2</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Internal, reused frequently during drawing and animating.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_flashSprite" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flashSprite</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to render buffer to screen space.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#flicker()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">flicker</a>(Duration:Number) — method, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Tells this object to flicker, retro-style.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#_flicker" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flicker</a> — Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Internal helper used for retro-style flickering.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#flickering" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">flickering</a> — Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Check to see if the object is still flickering.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#_flickerTimer" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flickerTimer</a> — Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Internal helper used for retro-style flickering.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_flipped" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_flipped</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Internal, keeps track of whether the sprite was loaded with support for automatic reverse/mirroring.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_flixel" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_flixel</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Perf.html#flixelDraw()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">flixelDraw</a>(Time:int) — method, class org.flixel.system.debug.<a href="org/flixel/system/debug/Perf.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Perf</a></td></tr><tr><td width="20"></td><td>
Keep track of how long renders take.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Perf.html#_flixelDraw" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_flixelDraw</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/Perf.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Perf</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Perf.html#_flixelDrawMarker" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_flixelDrawMarker</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/Perf.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Perf</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Perf.html#flixelUpdate()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">flixelUpdate</a>(Time:int) — method, class org.flixel.system.debug.<a href="org/flixel/system/debug/Perf.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Perf</a></td></tr><tr><td width="20"></td><td>
Keep track of how long updates take.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Perf.html#_flixelUpdate" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_flixelUpdate</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/Perf.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Perf</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Perf.html#_flixelUpdateMarker" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_flixelUpdateMarker</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/Perf.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Perf</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#floor()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">floor</a>(Value:Number) — Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td>
Round down to the next whole number.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#FLOOR" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FLOOR</a> — Constant Static Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Special-case constant meaning down, used mainly by allowCollisions and touching.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSave.html#flush()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">flush</a>(MinFileSize:uint, OnComplete:Function) — method, class org.flixel.<a href="org/flixel/FlxSave.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSave</a></td></tr><tr><td width="20"></td><td>
Writes the local shared object to disk immediately.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxAnim.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxAnim</a> — class, package <a href="org/flixel/system/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">org.flixel.system</a></td></tr><tr><td width="20"></td><td>
Just a helper structure for the FlxSprite animation system.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxAnim.html#FlxAnim()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxAnim</a>(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — Constructor, class org.flixel.system.<a href="org/flixel/system/FlxAnim.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxAnim</a></td></tr><tr><td width="20"></td><td>
Constructor
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
This is a useful "generic" Flixel object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxBasic.html#FlxBasic()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a>() — Constructor, class org.flixel.<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a></td></tr><tr><td width="20"></td><td>
Instantiate the basic flixel object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxButton.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxButton</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
A simple button class that calls a function when clicked by the mouse.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxButton.html#FlxButton()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxButton</a>(X:Number, Y:Number, Label:String, OnClick:Function) — Constructor, class org.flixel.<a href="org/flixel/FlxButton.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxButton</a></td></tr><tr><td width="20"></td><td>
Creates a new FlxButton object with a gray background
and a callback function on the UI thread.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
The camera class is used to display the game's visuals in the Flash player.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#FlxCamera()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a>(X:int, Y:int, Width:int, Height:int, Zoom:Number) — Constructor, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Instantiates a new camera at the specified location, with the specified size and zoom level.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxDebugger.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxDebugger</a> — class, package <a href="org/flixel/system/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">org.flixel.system</a></td></tr><tr><td width="20"></td><td>
Container for the new debugger overlay.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxDebugger.html#FlxDebugger()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxDebugger</a>(Width:Number, Height:Number) — Constructor, class org.flixel.system.<a href="org/flixel/system/FlxDebugger.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxDebugger</a></td></tr><tr><td width="20"></td><td>
Instantiates the debugger overlay.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxEmitter.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxEmitter</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
FlxEmitter is a lightweight particle emitter.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxEmitter.html#FlxEmitter()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxEmitter</a>(X:Number, Y:Number, Size:Number) — Constructor, class org.flixel.<a href="org/flixel/FlxEmitter.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxEmitter</a></td></tr><tr><td width="20"></td><td>
Creates a new FlxEmitter object at a specific position.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
This is a global helper class full of useful functions for audio,
input, basic info, and the camera system among other things.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#FlxGame()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a>(GameSizeX:uint, GameSizeY:uint, InitialState:Class, Zoom:Number, GameFramerate:uint, FlashFramerate:uint, UseSystemCursor:Boolean) — Constructor, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
Instantiate a new game object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGroup.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
This is an organizational class that can update and render a bunch of FlxBasics.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGroup.html#FlxGroup()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a>(MaxSize:uint) — Constructor, class org.flixel.<a href="org/flixel/FlxGroup.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a></td></tr><tr><td width="20"></td><td>
Constructor
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxList.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxList</a> — class, package <a href="org/flixel/system/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">org.flixel.system</a></td></tr><tr><td width="20"></td><td>
A miniature linked list class.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxList.html#FlxList()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxList</a>() — Constructor, class org.flixel.system.<a href="org/flixel/system/FlxList.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxList</a></td></tr><tr><td width="20"></td><td>
Creates a new link, and sets object and next to null.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
This is the base class for most of the display objects (FlxSprite, FlxText, etc).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#FlxObject()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a>(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Instantiates a FlxObject.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxParticle.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxParticle</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
This is a simple particle class that extends the default behavior
of FlxSprite to have slightly more specialized behavior
common to many game scenarios.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxParticle.html#FlxParticle()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxParticle</a>() — Constructor, class org.flixel.<a href="org/flixel/FlxParticle.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxParticle</a></td></tr><tr><td width="20"></td><td>
Instantiate a new particle.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPath.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPath</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
This is a simple path data container.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPath.html#FlxPath()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPath</a>(Nodes:Array) — Constructor, class org.flixel.<a href="org/flixel/FlxPath.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPath</a></td></tr><tr><td width="20"></td><td>
Instantiate a new path object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPoint</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
Stores a 2D floating point coordinate.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPoint.html#FlxPoint()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPoint</a>(X:Number, Y:Number) — Constructor, class org.flixel.<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPoint</a></td></tr><tr><td width="20"></td><td>
Instantiate a new point object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxPreloader.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxPreloader</a> — class, package <a href="org/flixel/system/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">org.flixel.system</a></td></tr><tr><td width="20"></td><td>
This class handles the 8-bit style preloader.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxPreloader.html#FlxPreloader()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxPreloader</a>() — Constructor, class org.flixel.system.<a href="org/flixel/system/FlxPreloader.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxPreloader</a></td></tr><tr><td width="20"></td><td>
Constructor
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a> — class, package <a href="org/flixel/system/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">org.flixel.system</a></td></tr><tr><td width="20"></td><td>
A fairly generic quad tree structure for rapid overlap checks.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#FlxQuadTree()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a>(X:Number, Y:Number, Width:Number, Height:Number, Parent:<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system./class-list.html');">org.flixel.system:FlxQuadTree</a>) — Constructor, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
Instantiate a new Quad Tree node.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxRect.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxRect</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
Stores a rectangle.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxRect.html#FlxRect()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxRect</a>(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.<a href="org/flixel/FlxRect.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxRect</a></td></tr><tr><td width="20"></td><td>
Instantiate a new rectangle.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxReplay.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxReplay</a> — class, package <a href="org/flixel/system/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">org.flixel.system</a></td></tr><tr><td width="20"></td><td>
The replay object both records and replays game recordings,
as well as handle saving and loading replays to and from files.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxReplay.html#FlxReplay()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxReplay</a>() — Constructor, class org.flixel.system.<a href="org/flixel/system/FlxReplay.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxReplay</a></td></tr><tr><td width="20"></td><td>
Instantiate a new replay object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSave.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSave</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
A class to help automate and simplify save game functionality.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSave.html#FlxSave()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSave</a>() — Constructor, class org.flixel.<a href="org/flixel/FlxSave.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSave</a></td></tr><tr><td width="20"></td><td>
Blanks out the containers.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
This is the universal flixel sound object, used for streaming, music, and sound effects.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#FlxSound()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a>() — Constructor, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
The main "game object" class, the sprite is a FlxObject
with a bunch of graphics options and abilities, like animation and stamping.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#FlxSprite()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a>(X:Number, Y:Number, SimpleGraphic:Class) — Constructor, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Creates a white 8x8 square FlxSprite at the specified position.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxState.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxState</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
This is the basic game "state" object - e.g.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxText.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxText</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
Extends FlxSprite to support rendering text.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxText.html#FlxText()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxText</a>(X:Number, Y:Number, Width:uint, Text:String, EmbeddedFont:Boolean) — Constructor, class org.flixel.<a href="org/flixel/FlxText.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxText</a></td></tr><tr><td width="20"></td><td>
Creates a new FlxText object at the specified position.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxTile.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxTile</a> — class, package <a href="org/flixel/system/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">org.flixel.system</a></td></tr><tr><td width="20"></td><td>
A simple helper object for FlxTilemap that helps expand collision opportunities and control.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxTile.html#FlxTile()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxTile</a>(Tilemap:<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxTilemap</a>, Index:uint, Width:Number, Height:Number, Visible:Boolean, AllowCollisions:uint) — Constructor, class org.flixel.system.<a href="org/flixel/system/FlxTile.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxTile</a></td></tr><tr><td width="20"></td><td>
Instantiate this new tile object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTileblock.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTileblock</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
This is a basic "environment object" class, used to create simple walls and floors.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTileblock.html#FlxTileblock()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTileblock</a>(X:int, Y:int, Width:uint, Height:uint) — Constructor, class org.flixel.<a href="org/flixel/FlxTileblock.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTileblock</a></td></tr><tr><td width="20"></td><td>
Creates a new FlxBlock object with the specified position and size.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
This is a traditional tilemap display and collision class.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#FlxTilemap()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a>() — Constructor, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
The tilemap constructor just initializes some basic variables.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxTilemapBuffer.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxTilemapBuffer</a> — class, package <a href="org/flixel/system/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">org.flixel.system</a></td></tr><tr><td width="20"></td><td>
A helper object to keep tilemap drawing performance decent across the new multi-camera system.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxTilemapBuffer.html#FlxTilemapBuffer()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxTilemapBuffer</a>(TileWidth:Number, TileHeight:Number, WidthInTiles:uint, HeightInTiles:uint, Camera:<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxCamera</a>) — Constructor, class org.flixel.system.<a href="org/flixel/system/FlxTilemapBuffer.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxTilemapBuffer</a></td></tr><tr><td width="20"></td><td>
Instantiates a new camera-specific buffer for storing the visual tilemap data.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTimer.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTimer</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td>
A simple timer class, leveraging the new plugins system.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTimer.html#FlxTimer()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTimer</a>() — Constructor, class org.flixel.<a href="org/flixel/FlxTimer.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTimer</a></td></tr><tr><td width="20"></td><td>
Instantiate the timer.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a> — class, package <a href="org/flixel/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">org.flixel</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxWindow.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxWindow</a> — class, package <a href="org/flixel/system/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">org.flixel.system</a></td></tr><tr><td width="20"></td><td>
A generic, Flash-based window class, created for use in FlxDebugger.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxWindow.html#FlxWindow()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxWindow</a>(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.<a href="org/flixel/system/FlxWindow.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxWindow</a></td></tr><tr><td width="20"></td><td>
Creates a new window object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_focus" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_focus</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
The "focus lost" screen (see createFocusScreen()).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#focusOn()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">focusOn</a>(Point:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>) — method, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Move the camera focus to this location instantly.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#follow()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">follow</a>(Target:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>, Style:uint) — method, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Tells this camera object what FlxObject to track.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#follow()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">follow</a>(Camera:<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxCamera</a>, Border:int, UpdateWorld:Boolean) — method, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Call this function to lock the automatic camera to the map's edges.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#followPath()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">followPath</a>(Path:<a href="org/flixel/FlxPath.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPath</a>, Speed:Number, Mode:uint, AutoRotate:Boolean) — method, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Call this function to give this object a path to follow.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxText.html#font" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">font</a> — Property, class org.flixel.<a href="org/flixel/FlxText.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxText</a></td></tr><tr><td width="20"></td><td>
The font used for this text.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#forceDebugger" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">forceDebugger</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
Initialize and allow the flixel debugger overlay even in release mode.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#formatArray()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">formatArray</a>(AnyArray:Array) — Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td>
Generate a comma-separated string from an array.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#formatMoney()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">formatMoney</a>(Amount:Number, ShowDecimal:Boolean, EnglishStyle:Boolean) — Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td>
Automatically commas and decimals in the right places for displaying money amounts.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#formatTicks()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">formatTicks</a>(StartTicks:uint, EndTicks:uint) — Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td>
Takes two "ticks" timestamps and formats them into the number of seconds that passed as a String.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#formatTime()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">formatTime</a>(Seconds:Number, ShowMS:Boolean) — Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td>
Format seconds as minutes with a colon, an optionally with milliseconds too.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#FOUR" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">FOUR</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#frame" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">frame</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Tell the sprite to change to a specific frame of animation.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxReplay.html#frame" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">frame</a> — Property, class org.flixel.system.<a href="org/flixel/system/FlxReplay.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxReplay</a></td></tr><tr><td width="20"></td><td>
The current frame for this recording.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/replay/FrameRecord.html#frame" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">frame</a> — Property, class org.flixel.system.replay.<a href="org/flixel/system/replay/FrameRecord.html" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">FrameRecord</a></td></tr><tr><td width="20"></td><td>
Which frame of the game loop this record is from or for.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxReplay.html#frameCount" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">frameCount</a> — Property, class org.flixel.system.<a href="org/flixel/system/FlxReplay.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxReplay</a></td></tr><tr><td width="20"></td><td>
The number of frames in this recording.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#frameHeight" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">frameHeight</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
The height of the actual graphic or image being displayed (not necessarily the game object/bounding box).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#framePixels" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">framePixels</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
The actual Flash BitmapData object representing the current display state of the sprite.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#framerate" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">framerate</a> — Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
How many times you want your game to update each second.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/replay/FrameRecord.html" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">FrameRecord</a> — class, package <a href="org/flixel/system/replay/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">org.flixel.system.replay</a></td></tr><tr><td width="20"></td><td>
Helper class for the new replay system.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/replay/FrameRecord.html#FrameRecord()" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">FrameRecord</a>() — Constructor, class org.flixel.system.replay.<a href="org/flixel/system/replay/FrameRecord.html" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">FrameRecord</a></td></tr><tr><td width="20"></td><td>
Instantiate array new frame record.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#frames" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">frames</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
The total number of frames in this image.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxAnim.html#frames" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">frames</a> — Property, class org.flixel.system.<a href="org/flixel/system/FlxAnim.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxAnim</a></td></tr><tr><td width="20"></td><td>
A list of frames stored as uint objects
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxReplay.html#_frames" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_frames</a> — Property, class org.flixel.system.<a href="org/flixel/system/FlxReplay.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxReplay</a></td></tr><tr><td width="20"></td><td>
Internal container for all the frames in this replay.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_frameTimer" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_frameTimer</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Internal, used to time each frame of animation.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#frameWidth" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">frameWidth</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
The width of the actual graphic or image being displayed (not necessarily the game object/bounding box).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxEmitter.html#frequency" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">frequency</a> — Property, class org.flixel.<a href="org/flixel/FlxEmitter.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxEmitter</a></td></tr><tr><td width="20"></td><td>
How often a particle is emitted (if emitter is started with Explode == false).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxParticle.html#friction" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">friction</a> — Property, class org.flixel.<a href="org/flixel/FlxParticle.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxParticle</a></td></tr><tr><td width="20"></td><td>
Determines how quickly the particles come to rest on the ground.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxFadeAlpha" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxFadeAlpha</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "fade" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxFadeColor" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxFadeColor</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "fade" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxFadeComplete" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxFadeComplete</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "fade" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxFadeDuration" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxFadeDuration</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "fade" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxFlashAlpha" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxFlashAlpha</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "flash" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxFlashColor" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxFlashColor</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "flash" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxFlashComplete" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxFlashComplete</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "flash" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxFlashDuration" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxFlashDuration</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "flash" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxShakeComplete" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxShakeComplete</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "shake" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxShakeDirection" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxShakeDirection</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "shake" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxShakeDuration" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxShakeDuration</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "shake" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxShakeIntensity" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxShakeIntensity</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "shake" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxShakeOffset" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxShakeOffset</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "shake" special effect.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a> <a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a> <a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a> <a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a> <a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a> <font color="black" size="10px" style="bold">F</font> <a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a> <a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a> <a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a> <a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a> <a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a> <a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a> <a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a> <a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a> <a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a> <a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a> <a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a> <a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a> <a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a> <a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a> <a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a> <a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a> <a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a> <a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a> <a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a> <a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a> </td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->