Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[1146] Table 'acore_characters.custom_unlocked_appearances' doesn't exist #228

Closed
xengine-qyt opened this issue May 17, 2024 · 4 comments
Closed

Comments

@xengine-qyt
Copy link

[1146] Table 'acore_characters.custom_unlocked_appearances' doesn't exist
Your database structure is not up to date. Please make sure you've executed all queries in the sql/updates folders

build complete and running worldserver is failed.
the server is first running.

@Dreathean
Copy link
Collaborator

Not sure why you think this is Playerbots related, appears to be a different custom module, a transmog one it seems.

@xengine-qyt
Copy link
Author

Not sure why you think this is Playerbots related, appears to be a different custom module, a transmog one it seems.

This does seem like an issue with the mod, but I followed the same compilation steps using the official repository, and the mod works fine with the official version. However, it doesn't work with the PLAYERBOT branch. The workaround is to compile and run the official repository once, and then compile and run this branch.

@Dreathean
Copy link
Collaborator

image

It's possible that there is another issue you're facing causing your worldserver to fail, but this table is custom for the Transmog module and needs to be run manually from what I can see.

@xengine-qyt
Copy link
Author

image

It's possible that there is another issue you're facing causing your worldserver to fail, but this table is custom for the Transmog module and needs to be run manually from what I can see.

As I mentioned, all I need to do is to run the official worldserver once, and it will automatically import the MOD's database. However, there's an issue with PLAYERBOT's server. So, I'll start by running the official worldserver to automatically import all databases, and then I can proceed to run the PLAYERBOT's server

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants