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Directory.Build.props
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Directory.Build.props
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<Project>
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>9.0</LangVersion>
<BaseOutputPath>$(MSBuildThisFileDirectory)bin</BaseOutputPath>
<BuildProjectReferences>false</BuildProjectReferences>
<Deterministic>true</Deterministic>
<CopyLocal>false</CopyLocal>
<RefsPath>$(MSBuildThisFileDirectory)Libs\</RefsPath>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<DebugSymbols Condition="'$(Configuration)'=='Release'">false</DebugSymbols>
<DebugType Condition="'$(Configuration)'=='Release'">None</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>$(RefsPath)BepInEx.dll</HintPath>
</Reference>
<Reference Include="HarmonyLib">
<HintPath>$(RefsPath)0Harmony.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(RefsPath)UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(RefsPath)UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<!-- make all references non-private, so they won't be copied to the output folder -->
<Target Name="ClearReferenceCopyLocalPaths" AfterTargets="ResolveAssemblyReferences">
<ItemGroup>
<ReferenceCopyLocalPaths Remove="@(ReferenceCopyLocalPaths)" />
</ItemGroup>
</Target>
</Project>