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Different weapon types #2

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ljvmiranda921 opened this issue Mar 2, 2021 · 2 comments
Open

Different weapon types #2

ljvmiranda921 opened this issue Mar 2, 2021 · 2 comments
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game design Game design ideas nice-to-have Not required for shipping v1

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@ljvmiranda921
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ljvmiranda921 commented Mar 2, 2021

Make everything melee:

  • Ritual dagger (high chance to inflict status 70-95, but lower attack, 30-50)
  • Greatsword (low chance to inflict status 10-20, but high attack, 80-90)
  • Longsword (mid inflict 30-40, mid attack 40-60)

Status:

  • Burn (enemy receives damage per turn, [10-30dmg, 12-18 turns])
  • Freeze (enemy slowed, slow counter for 1-3 turns. Will still move once the slow counter is 0)
  • Paralyze (enemy won't move for a set amount of turns [5-10 turns])

So now you have 9 different combinations:

  • Fiery dagger, Flaming Greatsword, Fire Sword
  • Chill dagger, Freeze Fang, Ice Sword
  • Stun dagger, Lighting Blade, Lightning Sword
@ljvmiranda921 ljvmiranda921 added the game design Game design ideas label Mar 2, 2021
@ljvmiranda921 ljvmiranda921 added the nice-to-have Not required for shipping v1 label Mar 29, 2021
@ljvmiranda921
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ljvmiranda921 commented Apr 2, 2021

Inspiration

image

@ljvmiranda921
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ljvmiranda921 commented Apr 2, 2021

My sprites

ItemTiles

@ljvmiranda921 ljvmiranda921 changed the title [Idea] Different weapon types Different weapon types Apr 25, 2021
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Labels
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