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godot-LDtk-import

  • Godot version: 3.2.3
  • LDtk version: 0.6.2

Basic GDscript for importing LDtk files into the Godot game engine.

Updates:

1/4/2021:

  • Updated for new version of LDtk.
  • Changed import style: instead of making a new scene you can just open the ldtk file.

11/24/2020:

  • removed import files.

11/22/2020:

  • The Importer is now an addon/plugin.
  • Added basic import options for Entities.

11/13/2020:

  • Added basic functionality for autolayers and intgrid layers.

Can now create tilemaps from autolayers and intgrid layers with tilesets. Intgrid layers without tilesets are ignored currently.

11/12/2020:

  • Currently this script has very basic functionality. Only Tile Layers are currently working.

How to use:

  1. Copy the addons folder to your godot project folder.
  2. Enable LDtk Importer under Project Settings/Plugins.
  3. Add a .ldtk map file and any spritesheets you're using to your project folder.

Tips:

  • IntGrid, Tiles, and AutoLayers are imported as TileMap Nodes.
  • Currently Entities have very basic functionality, checkout the testmap.ldtk for examples.

Entities:

You can set up how your entities are imported:

  1. Create a new Entity
  2. Add a String Field Type
  3. Set the Field Identifier to: NodeType
  4. Set the Default Value to the type of Node

Current node options are:

  • Position2D
  • Area2D
  • KinematicBody2D
  • RigidBody2D
  • StaticBody2D

Notes:

  • The example is using the tileset that comes with LDtk: Cavernas_by_Adam_Saltsman.png
  • The conversion functions: coordId_to_gridCoords(), tileId_to_gridCoords(), tileId_to_pxCoords() are from the LDtk documentation.