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SymuEnvironment.cs
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SymuEnvironment.cs
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#region Licence
// Description: SymuBiz - Symu
// Website: https://symu.org
// Copyright: (c) 2020 laurent morisseau
// License : the program is distributed under the terms of the GNU General Public License
#endregion
#region using directives
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Symu.Classes.Organization;
using Symu.Classes.Scenario;
using Symu.Common;
using Symu.Common.Classes;
using Symu.Engine;
using Symu.Messaging.Messages;
using Symu.Messaging.Tracker;
using Symu.OrgMod.Edges;
using Symu.OrgMod.Entities;
using Symu.Repository;
using Symu.Results;
using Symu.SysDyn;
using EventEntity = Symu.Repository.Entities.EventEntity;
#endregion
namespace Symu.Environment
{
/// <summary>
/// The environment manage the agents, the messages, and the entities (the metaNetwork)
/// </summary>
public class SymuEnvironment
{
//TODO refactor MainOrganizationReference, StateMachineReference, ... in a readonly struct
protected MainOrganization MainOrganizationReference {get; set; }
public SymuEnvironment()
{
IterationResult = new IterationResult(this);
SysDynModel = new SysDynModel();
SysDynModel.SetSimulation(Fidelity, 1, Schedule.Type);
}
/// <summary>
/// The MainOrganization that encapsulates the metaNetwork, the organizational models and so on.
/// </summary>
public MainOrganization MainOrganization { get; protected set; }
/// <summary>
/// The white pages service of the simulation
/// To have access to all agents
/// </summary>
public WhitePages WhitePages { get; } = new WhitePages();
/// <summary>
/// The iteration result manage and store all results of an iteration
/// </summary>
public IterationResult IterationResult { get; set; }
/// <summary>
/// Models from Symu.SysDyn
/// </summary>
public SysDynModel SysDynModel { get; set; }
/// <summary>
/// Use to slow down or speed up the simulation
/// Delay is in milliseconds
/// </summary>
/// <example>Delay = 1000</example>
public int Delay { get; set; }
/// <summary>
/// Clone the debug mode for additional information
/// </summary>
public bool Debug { get; set; } = true;
/// <summary>
/// Manage interaction steps
/// </summary>
public Schedule Schedule { get; set; } = new Schedule();
/// <summary>
/// Use to log messages in the simulation
/// to debug and manage TimeBased Step
/// </summary>
public MessagesTracker Messages { get; set; } = new MessagesTracker();
/// <summary>
/// Define level of random for the simulation.
/// </summary>
public RandomLevel RandomLevel { get; set; } = RandomLevel.NoRandom;
/// <summary>
/// Define level of fidelity of the simulation.
/// </summary>
public Fidelity Fidelity { get; set; } = Fidelity.Low;
public byte RandomLevelValue => (byte) RandomLevel;
public void SetRandomLevel(int level)
{
switch (level)
{
case 1:
RandomLevel = RandomLevel.Simple;
break;
case 2:
RandomLevel = RandomLevel.Double;
break;
case 3:
RandomLevel = RandomLevel.Triple;
break;
default:
RandomLevel = RandomLevel.NoRandom;
break;
}
}
public void SetFidelity(int level)
{
switch (level)
{
default:
Fidelity= Fidelity.Low;
break;
case 1:
Fidelity = Fidelity.Medium;
break;
case 2:
Fidelity = Fidelity.High;
break;
}
}
#region Events
/// <summary>
/// Schedule Events from the list Events
/// </summary>
public void ScheduleEvents()
{
foreach (var symuEvent in MainOrganization.MetaNetwork.Event.List.Cast<EventEntity>())
{
symuEvent.Schedule(Schedule.Step);
}
}
//public void AddEvent(EventEntity eventEntity)
//{
// if (eventEntity == null)
// {
// throw new ArgumentNullException(nameof(eventEntity));
// }
// Organization.MetaNetwork.Event.Add(eventEntity);
//}
#endregion
#region Start and Stop
/// <summary>
/// Once this method is called followed by InitializeIteration (via Initialize or Process methods)
/// You have to use Environment.Organization instead of your organization
/// </summary>
/// <param name="organization"></param>
public virtual void SetOrganization(MainOrganization organization)
{
MainOrganizationReference = organization ?? throw new ArgumentNullException(nameof(organization));
}
/// <summary>
/// Waiting for all the agents to start
/// </summary>
public void WaitingForStart()
{
while (WhitePages.AllAgents().ToList().Exists(a => a.State != AgentState.Started))
{
}
}
public void SetDebug(bool value)
{
Messages.Debug = value;
Debug = value;
}
public void SetDelay(int value)
{
Delay = value;
}
public void SetTimeStepType(TimeStepType type)
{
Schedule.Type = type;
foreach (var result in IterationResult.Results.Where(result => result.Frequency < type))
{
result.Frequency = type;
}
}
/// <summary>
/// override : use to set specific PostProcessResult parameter
/// </summary>
public virtual IterationResult SetIterationResult(ushort iterationNumber)
{
IterationResult.Iteration = iterationNumber;
IterationResult.Step = Schedule.Step;
var scenarii = GetAllStoppedScenarii();
IterationResult.Success = scenarii.All(s => s.Success);
//IterationResult.HasItemsNotDone = scenarii.Exists(s => s.IterationResult.HasItemsNotDone);
//IterationResult.NotFinishedInTime = scenarii.Exists(s => s.IterationResult.NotFinishedInTime);
//IterationResult.SeemsToBeBlocked = scenarii.Exists(s => s.IterationResult.SeemsToBeBlocked);
return IterationResult.Clone();
}
/// <summary>
/// Symu will stop when all scenario are stopped
/// </summary>
/// <returns>
/// true if iteration must stop, false otherwise
/// </returns>
public bool StopIteration()
{
return WhitePages.FilteredAgentsByClassCount(ScenarioAgent.ClassId) == 0;
}
/// <summary>
/// Initialize model :
/// clear Agents and create/Add all agents of the model
/// called by Engine.InitializeIteration
/// </summary>
public virtual void InitializeIteration()
{
WhitePages.AgentIndex = 1;
Messages.Clear();
//At this point, we must use Environment.Organization.MetaNetwork and not Organization.MetaNetwork
MainOrganization = MainOrganizationReference.Clone();
SysDynModel.Initialize();
WhitePages.Clear();
IterationResult.Initialize();
SetAgents();
// Intentionally after SetAgents
//InitializeInteractionNetwork();
WhitePages.SetStarted();
}
/// <summary>
/// Create every agent of the environment in this method
/// </summary>
/// <remarks>Call Initialize method after having created an agent</remarks>
public virtual void SetAgents()
{
}
/// <summary>
/// Stop Agent is managed by the WhitePages services responsible of Agent Lifecycle Management
/// </summary>
public void StopAgents()
{
WhitePages.ManageAgentsToStop();
Messages.WaitingToClearAllMessages();
}
public List<ScenarioAgent> GetAllStoppedScenarii()
{
var scenarioIds = WhitePages.StoppedAgents.FindAll(a => a.AgentId.ClassId.Equals(ScenarioAgent.ClassId))
.Select(x => x.AgentId);
return scenarioIds.Select(scenarioId => WhitePages.GetAgent<ScenarioAgent>(scenarioId))
.Where(scenario => scenario != null).ToList();
}
#endregion
#region Send & delayed messages
/// <summary>
/// Send message in this environment
/// </summary>
/// <param name="message"></param>
public void SendAgent(Message message)
{
if (message?.Receiver == null)
{
throw new ArgumentNullException(nameof(message));
}
if (WhitePages.ExistsAgent(message.Receiver))
// Log is done within Agent.Post
{
WhitePages.GetAgent(message.Receiver).Post(message);
}
else
{
Messages.EnqueueLostMessage(message);
}
}
/// <summary>
/// Send a message that will be received another step
/// </summary>
/// <param name="message">the message to delay</param>
/// <param name="step">the step to which the message will be sent</param>
public void SendDelayedMessage(Message message, ushort step)
{
Messages.DelayedMessages.Enqueue(message, step);
}
public void SendDelayedMessages()
{
while (Messages.DelayedMessages.Dequeue(Schedule.Step) is Message message)
{
SendAgent(message);
}
Messages.WaitingToClearAllMessages();
}
#endregion
#region Manage interaction Step
/// <summary>
/// Prevents the program from closing by waiting as long as some agents still run in the environment. This method
/// should be used at the end of the
/// main program, after all the agents have been added to the environment and started.
/// </summary>
public void OnNextStep()
{
PreStep();
NextStep();
while (WaitForStepEnd())
{
}
PostStep();
StopAgents();
}
public void NextStep()
{
// Here, Sphere is updated, it is initialized in InitializeIteration
if (Schedule.Step > 0)
{
UpdateInteractionSphere();
}
ScheduleEvents();
SendDelayedMessages();
var agents = WhitePages.AllAgents().Shuffle();
if (Schedule.Type <= TimeStepType.Daily)
{
if (Schedule.IsWorkingDay)
{
agents.ForEach(a => a.ActCadence());
agents.ForEach(a => a.ActWorkingDay());
}
else
{
agents.ForEach(a => a.ActWeekEnd());
}
}
if (Schedule.Type <= TimeStepType.Weekly && Schedule.IsEndOfWeek)
{
agents.ForEach(a => a.ActEndOfWeek());
}
if (Schedule.Type <= TimeStepType.Monthly && Schedule.IsEndOfMonth)
{
agents.ForEach(a => a.ActEndOfMonth());
}
if (Schedule.IsEndOfYear)
{
agents.ForEach(a => a.ActEndOfYear());
}
}
/// <summary>
/// Initialize the InteractionSphere
/// for all the started agents with Cognitive.InteractionPatterns.IsPartOfInteractionSphere :
/// Knowledge model, beliefs models must be initialized for the agents
/// </summary>
public void InitializeInteractionSphere()
{
SetInteractionSphere(true);
}
/// <summary>
/// Update the InteractionSphere
/// for all the started agents with Cognitive.InteractionPatterns.IsPartOfInteractionSphere
/// </summary>
public void UpdateInteractionSphere()
{
SetInteractionSphere(false);
}
/// <summary>
/// SetSphere for the InteractionSphere
/// for all the started agents with Cognitive.InteractionPatterns.IsPartOfInteractionSphere
/// </summary>
//todo should be done in MetaNetwork
private void SetInteractionSphere(bool initialization)
{
var agentIds = WhitePages.AllCognitiveAgents().Where(x =>
x.Cognitive.InteractionPatterns.IsPartOfInteractionSphere &&
x.State == AgentState.Started).Select(x => x.AgentId).ToList();
MainOrganization.MetaNetwork.InteractionSphere.SetSphere(initialization, agentIds,
MainOrganization.MetaNetwork);
}
/// <summary>
/// Trigger every event before the new step
/// Do not send messages, use NextStep for that
/// Trigger Agent.PreStep()
/// </summary>
public void PreStep()
{
var agents = WhitePages.AllAgents().ToList();
// First update variables with the agents' properties' values
SysDynModel.UpdateVariables(agents);
// Then Process
SysDynModel.Process(agents);
agents.ForEach(a => a.PreStep());
}
/// <summary>
/// Trigger every event after the actual step
/// Trigger Agent.SetResults()
/// </summary>
public void PostStep()
{
WhitePages.AllAgents().ToList().ForEach(a => a.PostStep());
Messages.ClearMessagesSent(Schedule.Step);
IterationResult.SetResults();
Schedule.Step++;
}
private bool WaitForStepEnd()
{
// For unit tests
Thread.Sleep(Delay);
return Messages.IsThereAnyWaitingMessages();
}
public void Start()
{
WhitePages.AllAgents().ToList().ForEach(a => a.Start());
}
#endregion
}
}