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connection_uart.go
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connection_uart.go
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package coap
import (
"context"
"errors"
"fmt"
"io"
"strings"
"sync"
"time"
"github.com/lobaro/slip"
)
// UartKeepAliveInterval defines how often the serial port is reopened.
// Set to 0 to disable reopening.
var UartKeepAliveInterval = 30 * time.Second
// UartUseSlipMux can be set to true to use SlipMux instead of SLIP
var UartUseSlipMux = false
var UartFlushOnRead = false
type serialPortCb func(port SerialPort)
var onSerialPortOpen serialPortCb
// SetOnSerialPortOpenHandler allows to set a callback that is called when ever a serial port is opened
// it allows e.g. to adjust RTS and DTR lines, flush buffers or just get a reference to the port
func SetOnSerialPortOpenHandler(cb serialPortCb) {
onSerialPortOpen = cb
}
type SerialPort interface {
io.Reader
io.Writer
io.Closer
ResetInputBuffer() error
ResetOutputBuffer() error
// SetDTR sets the modem status bit DataTerminalReady
SetDTR(dtr bool) error
// SetRTS sets the modem status bit RequestToSend
SetRTS(rts bool) error
}
// TODO: Use this struct instead of the bug.st one
type SerialMode struct {
BaudRate int // The serial port bitrate (aka Baudrate)
DataBits int // Size of the character (must be 5, 6, 7 or 8)
Parity Parity // Parity (see Parity type for more info)
StopBits StopBits // Stop bits (see StopBits type for more info)
}
type serialConnection struct {
Interactions
mode UartParams
portName string
reader PacketReader
writer PacketWriter
open bool
// Use reader and writer to interact with the port
port SerialPort
cancelReceiveLoop context.CancelFunc
readMu sync.Mutex // Guards the reader
writeMu sync.Mutex // Guards the writer
}
var ERR_CONNECTION_CLOSED = errors.New("Connection is closed")
func newSerialConnection(portName string, mode UartParams) *serialConnection {
return &serialConnection{
portName: portName,
mode: mode,
}
}
func (c *serialConnection) setPort(port SerialPort) {
c.port = port
if UartUseSlipMux {
c.reader = NewSlipMuxReader(port)
c.writer = NewSlipMuxWriter(port)
} else {
c.reader = slip.NewReader(port)
c.writer = slip.NewWriter(port)
}
}
func (c *serialConnection) Name() string {
return c.portName
}
func (c *serialConnection) Open() error {
// TODO: not sure what happens when we reopen a closed connection
oldName := c.portName
port, newPortName, err := openComPort(c.portName, c.mode)
c.portName = newPortName
log.WithField("originalPort", oldName).
WithField("port", c.portName).
WithField("baud", c.mode.Baud).
Info("Opening serial port ...")
if err != nil {
return wrapError(err, strings.TrimSpace("Failed to open serial port "+newPortName))
}
if onSerialPortOpen != nil {
onSerialPortOpen(port)
}
c.setPort(port)
c.open = true // Now we can actually send and receive data
c.startReceiveLoop()
go c.keepAlive()
return nil
}
func (c *serialConnection) startReceiveLoop() {
receiveLoopCtx, cancelReceiveLoop := context.WithCancel(context.Background())
c.cancelReceiveLoop = cancelReceiveLoop
go receiveLoop(receiveLoopCtx, c)
}
func (c *serialConnection) keepAlive() {
for {
if UartKeepAliveInterval == 0 {
time.Sleep(10 * time.Second)
continue
}
time.Sleep(UartKeepAliveInterval)
if c.Closed() {
log.Info("Serial port closed. Stop keep alive.")
return
}
err := c.reopenSerialPort()
if err != nil {
log.WithError(err).Error("Failed to reopen serial port. Closing connection.")
err := c.Close()
if err != nil {
log.WithError(err).Error("Failed to close connection.")
}
return
}
}
}
func (c *serialConnection) reopenSerialPort() error {
//c.readMu.Lock()
c.writeMu.Lock()
//defer c.readMu.Unlock()
defer c.writeMu.Unlock()
log.WithField("port", c.portName).Info("Reopen serial port")
// Close and reopen serial port
err := c.port.Close()
if err != nil {
return wrapError(err, "Failed to close serial port")
}
c.port = nil
// Need to wait a short period before reopening the port. Else it fails.
time.Sleep(50 * time.Millisecond)
log.WithField("port", c.portName).Debug("Port closed.")
port, _, err := openComPort(c.portName, c.mode)
if err != nil {
return err
}
log.WithField("port", c.portName).Debug("Port opened.")
c.setPort(port)
// Restart receive loop
c.cancelReceiveLoop()
c.startReceiveLoop()
return nil
}
func (c *serialConnection) ReadPacket() (p []byte, isPrefix bool, err error) {
c.readMu.Lock()
defer c.readMu.Unlock()
if c.Closed() {
err = ERR_CONNECTION_CLOSED
return
}
p, isPrefix, err = c.reader.ReadPacket()
if !isPrefix && UartFlushOnRead {
log.Debug("Flush on ReadPacket")
err = c.port.ResetInputBuffer()
if err != nil {
return
}
err = c.port.ResetOutputBuffer()
if err != nil {
return
}
}
return
}
func (c *serialConnection) WritePacket(p []byte) (err error) {
c.writeMu.Lock()
defer c.writeMu.Unlock()
if c.Closed() {
err = ERR_CONNECTION_CLOSED
return
}
// We must NOT flush before writing, since it would cancel ongoing receiving at least on windows
if err != nil {
return
}
err = c.writer.WritePacket(p)
return
}
func (c *serialConnection) Close() (err error) {
c.open = false
c.cancelReceiveLoop()
if c.port != nil {
err = c.port.Close()
}
return
}
func (c *serialConnection) Closed() bool {
return !c.open
}
// Last successful "any" port. Will be tried first before iterating
var lastAny = ""
func checkComPort(portName string, mode UartParams) bool {
port, err := serialOpen(portName, mode)
if err != nil {
return false
} else {
port.Close()
return true
}
}
// portlist generates a list of possible serial port names
func portlist() []string {
ports := make([]string, 0)
if isWindows() {
for i := 0; i < 99; i++ {
ports = append(ports, fmt.Sprintf("COM%d", i))
}
} else {
for i := 0; i < 10; i++ {
ports = append(ports, fmt.Sprintf("/dev/ttyUSB%d", i))
}
for i := 0; i < 99; i++ {
ports = append(ports, fmt.Sprintf("/dev/tty%d", i))
}
for i := 0; i < 99; i++ {
ports = append(ports, fmt.Sprintf("/dev/ttyS%d", i))
}
}
return ports
}
// When portName is "any" the first available port is opened
// the new port name is returned as newPortName
func openComPort(portName string, mode UartParams) (port SerialPort, newPortName string, err error) {
if portName == "any" {
portNames, err := getPortsList()
if err != nil {
return nil, portName, err
}
for _, p := range portNames {
if checkComPort(p, mode) {
newPortName = p
break
} else {
log.WithField("port", p).Info("Failed to use serial port")
}
}
} else {
newPortName = portName
}
if newPortName == "" {
return nil, newPortName, errors.New("No usable serial port found")
}
start := time.Now()
for {
port, err = serialOpen(newPortName, mode)
if err == nil {
break
}
if time.Since(start) > time.Second {
log.WithError(err).Debug("Failed to open serial port after 1 second")
return
}
time.Sleep(10 * time.Millisecond)
}
err = port.ResetInputBuffer()
if err != nil {
return
}
err = port.ResetOutputBuffer()
if err != nil {
return
}
// err = port.Flush()
return
}