#Issues
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Tree shapes
- Disallow world coord too much down growth
- Some tris go the wrong way at times.
- Could be due to verts coming in wrong order along long side -> make verts use remaining distance
- Leaves are a bit booring
- Make size overscale by height in local y from root base
- Make overscale factor determine number of verts along each side and buldge out to approximate a cirlce.
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Make generation faster
- Allow non-interactables belong to same mesh to cut instanciation of MonoBehaviours drastically
- Make trees have a max continuing segments and then too balance depth vs breadth
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There are no insects in the trees
- Generation of body
- Behaviour
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There are no humans (well, it is a problem from the gaming perspective)
- Make human character
- Tweak human behaviour
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The light should reflect day-cycle which should reflect level time progression
- Add color lerp during day
- Add night light
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Start and goal platforms
- What parameters to use for difficulty except number of segments on level
- Rather than restarting scene, make transition smooth...
- Platforms are boring
- Minimum need: place to sleep
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Narrative