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issues.md

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#Issues

  • Tree shapes

    • Disallow world coord too much down growth
    • Some tris go the wrong way at times.
      • Could be due to verts coming in wrong order along long side -> make verts use remaining distance
    • Leaves are a bit booring
      • Make size overscale by height in local y from root base
      • Make overscale factor determine number of verts along each side and buldge out to approximate a cirlce.
  • Make generation faster

    • Allow non-interactables belong to same mesh to cut instanciation of MonoBehaviours drastically
    • Make trees have a max continuing segments and then too balance depth vs breadth
  • There are no insects in the trees

    • Generation of body
    • Behaviour
  • There are no humans (well, it is a problem from the gaming perspective)

    • Make human character
    • Tweak human behaviour
  • The light should reflect day-cycle which should reflect level time progression

    • Add color lerp during day
    • Add night light
  • Start and goal platforms

    • What parameters to use for difficulty except number of segments on level
    • Rather than restarting scene, make transition smooth...
    • Platforms are boring
      • Minimum need: place to sleep
  • Narrative