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目前的实现方案是 Patch ResMgr.Load 后进行图片替换,然而这种方式实际上限制很大,而且必须要处理各个不同种类 GameObject 的布局。或许可以把整个 GameObject 直接从外部加载进来,但这又会导致每个资源都需要用 Unity Editor 来生成。 目前可以修改的部分以及所在的路径如下:
ResMgr.Load
ResMgr.Load<T>
以及可能会有趣的额外部分:
The text was updated successfully, but these errors were encountered:
Path Resources::Load instead ConfMgr.Load
Resources::Load
ConfMgr.Load
b90ba4a
A step torwards finish #2
关闭。请使用补天 (https://github.com/LangYueMc/Butian)
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目前的实现方案是 Patch
ResMgr.Load
后进行图片替换,然而这种方式实际上限制很大,而且必须要处理各个不同种类 GameObject 的布局。或许可以把整个 GameObject 直接从外部加载进来,但这又会导致每个资源都需要用 Unity Editor 来生成。目前可以修改的部分以及所在的路径如下:
ResMgr.Load
(背饰可能在其他地方)背饰在 \BackResMgr.Load
Landed in 6f3df31ResMgr.Load<T>
以及可能会有趣的额外部分:
The text was updated successfully, but these errors were encountered: