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client.go
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client.go
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package socks
import (
"context"
"runtime"
"time"
"v2ray.com/core/common"
"v2ray.com/core/common/buf"
"v2ray.com/core/common/errors"
"v2ray.com/core/common/net"
"v2ray.com/core/common/protocol"
"v2ray.com/core/common/retry"
"v2ray.com/core/common/signal"
"v2ray.com/core/proxy"
"v2ray.com/core/transport/internet"
"v2ray.com/core/transport/ray"
)
type Client struct {
serverPicker protocol.ServerPicker
}
func NewClient(ctx context.Context, config *ClientConfig) (*Client, error) {
serverList := protocol.NewServerList()
for _, rec := range config.Server {
serverList.AddServer(protocol.NewServerSpecFromPB(*rec))
}
client := &Client{
serverPicker: protocol.NewRoundRobinServerPicker(serverList),
}
return client, nil
}
func (c *Client) Process(ctx context.Context, ray ray.OutboundRay, dialer proxy.Dialer) error {
destination, ok := proxy.TargetFromContext(ctx)
if !ok {
return errors.New("Socks|Client: Target not specified.")
}
var server *protocol.ServerSpec
var conn internet.Connection
err := retry.ExponentialBackoff(5, 100).On(func() error {
server = c.serverPicker.PickServer()
dest := server.Destination()
rawConn, err := dialer.Dial(ctx, dest)
if err != nil {
return err
}
conn = rawConn
return nil
})
if err != nil {
return errors.Base(err).Message("Socks|Client: Failed to find an available destination.")
}
defer conn.Close()
conn.SetReusable(false)
request := &protocol.RequestHeader{
Version: socks5Version,
Command: protocol.RequestCommandTCP,
Address: destination.Address,
Port: destination.Port,
}
if destination.Network == net.Network_UDP {
request.Command = protocol.RequestCommandUDP
}
user := server.PickUser()
if user != nil {
request.User = user
}
udpRequest, err := ClientHandshake(request, conn, conn)
if err != nil {
return errors.Base(err).RequireUserAction().Message("Socks|Client: Failed to establish connection to server.")
}
ctx, timer := signal.CancelAfterInactivity(ctx, time.Minute*2)
var requestFunc func() error
var responseFunc func() error
if request.Command == protocol.RequestCommandTCP {
requestFunc = func() error {
return buf.PipeUntilEOF(timer, ray.OutboundInput(), buf.NewWriter(conn))
}
responseFunc = func() error {
defer ray.OutboundOutput().Close()
return buf.PipeUntilEOF(timer, buf.NewReader(conn), ray.OutboundOutput())
}
} else if request.Command == protocol.RequestCommandUDP {
udpConn, err := dialer.Dial(ctx, udpRequest.Destination())
if err != nil {
return errors.Base(err).Message("Socks|Client: Failed to create UDP connection.")
}
defer udpConn.Close()
requestFunc = func() error {
return buf.PipeUntilEOF(timer, ray.OutboundInput(), &UDPWriter{request: request, writer: udpConn})
}
responseFunc = func() error {
defer ray.OutboundOutput().Close()
reader := &UDPReader{reader: udpConn}
return buf.PipeUntilEOF(timer, reader, ray.OutboundOutput())
}
}
requestDone := signal.ExecuteAsync(requestFunc)
responseDone := signal.ExecuteAsync(responseFunc)
if err := signal.ErrorOrFinish2(ctx, requestDone, responseDone); err != nil {
return errors.Base(err).Message("Socks|Client: Connection ends.")
}
runtime.KeepAlive(timer)
return nil
}
func init() {
common.Must(common.RegisterConfig((*ClientConfig)(nil), func(ctx context.Context, config interface{}) (interface{}, error) {
return NewClient(ctx, config.(*ClientConfig))
}))
}