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arbitrary fade for OSG2 #3

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nzjrs opened this issue Jan 21, 2020 · 0 comments
Open

arbitrary fade for OSG2 #3

nzjrs opened this issue Jan 21, 2020 · 0 comments

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@nzjrs
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nzjrs commented Jan 21, 2020

From Liang. The current implementation

https://github.com/loopbio/FreemooVRPrivate/blob/ffb62305ef8331c98d819a6f6059a08d06cb826a/src/StimulusOSG2.cpp#L418

could be extended relatively easily with a global fade_final value, and if fade_time <= 0 then just snap to that

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