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An issue was recently reported and it turned out that the user had a file named falloutnv in their %LOCALAPPDATA\LOOT folder, so LOOT wasn't trying to create a game directory and masterlist update was failing due to an invalid path. To help handle this case, check that the LOOT game path is a directory before attempting to create it, and error if not, instead of just checking if it exists.
The text was updated successfully, but these errors were encountered:
Ok, I removed that folder and let LOOT create a new one, then put the masterlist in there and it works through MO now. Still have to have updates turned off, but at least the sorting works!
Edit: actually, now it's not. It's like every time I open it through MO, it's acting like it's the first time I've opened it. Which, makes this rather useless since without MO, it's not loading mods so there's nothing to sort.
It's like every time I open it through MO, it's acting like it's the first time I've opened it.
Does that behavior also occur, if you run LOOT the normal way (that is, not through MO)? Because if not, and it only occurs while running LOOT through MO, then LOOT cannot do anything about it, as that would be an issue of MO, not LOOT.
An issue was recently reported and it turned out that the user had a file named
falloutnv
in their%LOCALAPPDATA\LOOT
folder, so LOOT wasn't trying to create a game directory and masterlist update was failing due to an invalid path. To help handle this case, check that the LOOT game path is a directory before attempting to create it, and error if not, instead of just checking if it exists.The text was updated successfully, but these errors were encountered: