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Render issues near the bottom of the map. #41

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ghobson2013 opened this issue Oct 10, 2022 · 12 comments
Open

Render issues near the bottom of the map. #41

ghobson2013 opened this issue Oct 10, 2022 · 12 comments
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A: rendering area: map rendering C: bug category: bug

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@ghobson2013
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image

wierd rendering issues near the bottom of the map...
@ghobson2013
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here is a 2nd more zoom-ed out view

image

the map size i provided in the config is: x_bounds = { min = -500, max = 500 } y_bounds = { min = -500, max = 500 } z_bounds = { min = -256, max = 256 }

@weqqr
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weqqr commented Oct 10, 2022

Likely related to #33

@ghobson2013
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Ok thanks, let me know if there is anything i can do to help with this issue.
I am just glad i made it this far, the goal was to see how complex the underground was on that map seed...
This one suffers from too many dungeons/caverns and water...
I assume the pink parts are unknown models or textures... i think you only support obj models where i see some mods use .b3d and .x

@weqqr
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weqqr commented Oct 10, 2022

Can you please tell what game and mods are you using? Pink should appear rarely if ever, seems like an issue with texture resolver.
You're right about models, only a subset of OBJ is supported.

@weqqr weqqr added C: bug category: bug A: rendering area: map rendering labels Oct 10, 2022
@ghobson2013
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minetest_game is the default game
the mods i am using are as follows:
./spectator_mode ./beds ./flowerpot ./formspec_ast ./carpets ./mobs_water ./mobs_animal ./hopper ./xp_redo_ranks_ores ./farming_nextgen ./illumination ./sfinv ./smartshop ./inspector ./lapis ./beerchat ./sfinv_bags ./bedrock_nextgen ./3d_armor ./morelights ./falling_item ./ambience ./death_messages ./cleaner ./quartz ./protector ./mod-listitems ./bows ./xocean ./banners ./unifieddyes ./boost_cart ./mapserver ./auroras ./player_monoids ./afkkick ./controls ./awards ./find_nodes_in_area_cache ./abripanes ./mobs_monster ./mobs_horse ./WorldEditAdditions ./mesecons ./signs_lib ./server_news ./farming ./hudbars ./obsidianstuff ./geoip ./backedclay ./mobs_redo ./sponge ./serveressentials ./xban2 ./xp_redo ./monitoring ./mobs_skeletons ./charcoal ./crafting ./travelnet ./crops ./auth_cache ./ethereal ./hbarmor ./appliances ./skinsdb ./televator ./wield3d ./minecart ./mobs_npc ./areas ./basic_materials ./spill_removal ./hardenedclay ./WorldEdit ./drawers ./itemframes ./basic_signs ./abriglass ./bulletin_boards ./craftguide ./mesecons_ratelimiter ./climatez ./auth_proxy_mod ./playerlist ./hbhuner ./colored_concrete ./item_drop ./fireworkz ./stripped_tree ./unified_inventory ./scaffolding ./biome_lib

etherealNG is likely the one needing attention... since those pink areas i think are mostly from etherealNG mod ( latest version ) https://notabug.org/tenplus1/ethereal

@ghobson2013
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i checked ingame and those pink areas are ethereal:dry_dirt blocks

@ghobson2013
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this is the definition for it in node_dump.json

"ethereal:dry_dirt" :
                {
                        "description" : "\u001b(T@ethereal)Dried Dirt\u001bE",
                        "groups" :
                        {
                                "crumbly" : 3.0
                        },
                        "is_ground_content" : true,
                        "mod_origin" : "ethereal",
                        "name" : "ethereal:dry_dirt",
                        "sounds" :
                        {
                                "dig" :
                                {
                                        "gain" : 0.40000000000000002,
                                        "name" : "default_dig_crumbly"
                                },
                                "dug" :
                                {
                                        "gain" : 1.0,
                                        "name" : "default_dirt_footstep"
                                },
                                "footstep" :
                                {
                                        "gain" : 0.25,
                                        "name" : "default_dirt_footstep"
                                },
                                "place" :
                                {
                                        "gain" : 1.0,
                                        "name" : "default_place_node"
                                }
                        },
                        "tiles" :
                        [
                                "ethereal_dry_dirt.png"
                        ],
                        "type" : "node"
                },

@ghobson2013
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ok i think the issue is likely on my end, as its not finding the image.. i ll do some more troubleshooting.
the tool outputs:
unknown image: ethereal_dry_dirt.png

find ../minetest/mods/ethereal/ -name "ethereal_dry_dirt.png"
../minetest/mods/ethereal/textures/ethereal_dry_dirt.png

@weqqr
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weqqr commented Oct 10, 2022

I suspect the pink nodes appear because providing path to both mods and minetest_game is currently impossible, so node is there but textures for it just didn't load. Node definition in nodes_dump.json looks normal.

@ghobson2013
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i patched your code to load both in 2 separate mediaCache objects ;) i ll find the bug , its probably in my code.
thanks for the assist.

@ghobson2013
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all fixed now... just that bottom rendering issue left.
image

@gpcf
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gpcf commented Feb 29, 2024

This also seems to happen on tall structures

image

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