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Need to fix assimp meshes loading at 0, 0, 0 #32

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greeenlaser opened this issue Apr 18, 2024 · 0 comments
Open

Need to fix assimp meshes loading at 0, 0, 0 #32

greeenlaser opened this issue Apr 18, 2024 · 0 comments
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greeenlaser commented Apr 18, 2024

Basically right now the engine is limited to loading models with only one combined or single mesh, loading a model with separated meshes loads each mesh as a new gameobject. What we need is to figure out how to actually get the true position of each mesh when its imported, then the placeholder "separate gameobject per mesh" thing can be removed and separated meshes can be imported all as one gameobject.

New child meshes are created as gameobjects here:

shared_ptr<GameObject> newChild = ModelChild::Initialize(

@greeenlaser greeenlaser added the bug Something isn't working label Apr 18, 2024
@greeenlaser greeenlaser changed the title Need tofix assimp meshes loading at 0, 0, 0 Need to fix assimp meshes loading at 0, 0, 0 Apr 18, 2024
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