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A special enemy, that spawns based on the overall kill counter, say after killing 50 normal enemies.
Killing a clockwork beast grants a timed power-up, like slow heart refills, double damage or unlimited ammo for a certain duration.
Clockwork beasts are slow moving and don't aggro the player. They spawn at the position of the enemy that was killed to hit the kill counter, but move around the area to prevent blocking a player that chooses to ignore them.
There should be either a single type of clockwork beasts with a random effect, or differently colored variations of clockwork beasts that grant a distinct effect (green beasts will provide the heart refills, red ones the double damage, blue ones unlimited ammo). Maybe have the clockwork beast cycle through the colors and challenge the player to kill them at the color the player wishes to get the buff from?
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A special enemy, that spawns based on the overall kill counter, say after killing 50 normal enemies.
Killing a clockwork beast grants a timed power-up, like slow heart refills, double damage or unlimited ammo for a certain duration.
Clockwork beasts are slow moving and don't aggro the player. They spawn at the position of the enemy that was killed to hit the kill counter, but move around the area to prevent blocking a player that chooses to ignore them.
There should be either a single type of clockwork beasts with a random effect, or differently colored variations of clockwork beasts that grant a distinct effect (green beasts will provide the heart refills, red ones the double damage, blue ones unlimited ammo). Maybe have the clockwork beast cycle through the colors and challenge the player to kill them at the color the player wishes to get the buff from?
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