New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
OpenGL ES is deprecated on iOS #1567
Comments
I've already started work on a Metal backend for love, however it's still in its early stages: slime73/love-experiments@12.0-development...slime73:metal Whether that ends up in 12.0 or a new 11.x release depends on whether Apple removes OpenGL ES from its SDKs this year or not. |
Apple will be continuing support for OpenGL / OpenGL ES in their new macOS and iOS releases, according to their new documentation. So if a Metal backend is completed, it will be for 12.0 rather than 11.x. |
I've merged my metal branch into the 12.0-development branch (see #1761).
The Metal backend currently requires macOS 10.15+ or iOS 13.0+. |
There's one major known bug but it has a separate tracked issue (#1975), so I'll close this as solved now. |
All LÖVE should use Metal instead of OpenGL ES.
Apple could drop OpenGL ES support soon.
"Games and graphics-intensive apps that previously used OpenGL ES should now adopt Metal."
The text was updated successfully, but these errors were encountered: