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Currently, character creation (where a character object is assigned to a player's character property) is done on Game construction, which is OK, but not great. I was thinking that when a player says they are ready, they can pass arguments for their character class (maybe allegiance and modifiers too?). If no additional information is given, then it should be pseudo-randomly generated, but the option to choose should exist.
The text was updated successfully, but these errors were encountered:
Currently, character creation (where a character object is assigned to a player's character property) is done on Game construction, which is OK, but not great. I was thinking that when a player says they are
ready
, they can pass arguments for their character class (maybe allegiance and modifiers too?). If no additional information is given, then it should be pseudo-randomly generated, but the option to choose should exist.The text was updated successfully, but these errors were encountered: