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TransformExtension.cs
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TransformExtension.cs
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using System;
using System.Collections.Generic;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Aya.Extension
{
public static class TransformExtension
{
#region Position
#region Set
public static Transform SetPositionX(this Transform transform, float x)
{
var position = transform.position;
position.x = x;
transform.position = position;
return transform;
}
public static Transform SetPositionY(this Transform transform, float y)
{
var position = transform.position;
position.y = y;
transform.position = position;
return transform;
}
public static Transform SetPositionZ(this Transform transform, float z)
{
var position = transform.position;
position.z = z;
transform.position = position;
return transform;
}
public static Transform SetPositionXY(this Transform transform, float x, float y)
{
var position = transform.position;
position.x = x;
position.y = y;
transform.position = position;
return transform;
}
public static Transform SetPositionXZ(this Transform transform, float x, float z)
{
var position = transform.position;
position.x = x;
position.z = z;
transform.position = position;
return transform;
}
public static Transform SetPositionYZ(this Transform transform, float y, float z)
{
var position = transform.position;
position.y = y;
position.z = z;
transform.position = position;
return transform;
}
#endregion
#region Get
public static float GetPositionX(this Transform transform)
{
return transform.position.x;
}
public static float GetPositionY(this Transform transform)
{
return transform.position.y;
}
public static float GetPositionZ(this Transform transform)
{
return transform.position.z;
}
public static Vector2 GetPositionXY(this Transform transform)
{
var position = transform.position;
return new Vector2(position.x, position.y);
}
public static Vector2 GetPositionXZ(this Transform transform)
{
var position = transform.position;
return new Vector2(position.x, position.z);
}
public static Vector2 GetPositionYZ(this Transform transform)
{
var position = transform.position;
return new Vector2(position.y, position.z);
}
#endregion
#endregion
#region Rotation
#region Get
public static float GetRotationX(this Transform transform)
{
return transform.rotation.x;
}
public static float GetRotationY(this Transform transform)
{
return transform.rotation.y;
}
public static float GetRotationZ(this Transform transform)
{
return transform.rotation.z;
}
public static float GetRotationW(this Transform transform)
{
return transform.rotation.w;
}
#endregion
#region Set
public static Transform SetRotationX(this Transform transform, float x)
{
var rotation = transform.rotation;
rotation.x = x;
transform.rotation = rotation;
return transform;
}
public static Transform SetRotationY(this Transform transform, float y)
{
var rotation = transform.rotation;
rotation.y = y;
transform.rotation = rotation;
return transform;
}
public static Transform SetRotationZ(this Transform transform, float z)
{
var rotation = transform.rotation;
rotation.z = z;
transform.rotation = rotation;
return transform;
}
public static Transform SetRotationW(this Transform transform, float w)
{
var rotation = transform.rotation;
rotation.w = w;
transform.rotation = rotation;
return transform;
}
#endregion
#endregion
#region EulerAngles
#region Set
public static Transform SetEulerAnglesX(this Transform transform, float x)
{
var eulerAngles = transform.eulerAngles;
eulerAngles.x = x;
transform.eulerAngles = eulerAngles;
return transform;
}
public static Transform SetEulerAnglesY(this Transform transform, float y)
{
var eulerAngles = transform.eulerAngles;
eulerAngles.y = y;
transform.eulerAngles = eulerAngles;
return transform;
}
public static Transform SetEulerAnglesZ(this Transform transform, float z)
{
var eulerAngles = transform.eulerAngles;
eulerAngles.z = z;
transform.eulerAngles = eulerAngles;
return transform;
}
public static Transform SetEulerAnglesXY(this Transform transform, float x, float y)
{
var eulerAngles = transform.eulerAngles;
eulerAngles.x = x;
eulerAngles.y = y;
transform.eulerAngles = eulerAngles;
return transform;
}
public static Transform SetEulerAnglesXZ(this Transform transform, float x, float z)
{
var eulerAngles = transform.eulerAngles;
eulerAngles.x = x;
eulerAngles.z = z;
transform.eulerAngles = eulerAngles;
return transform;
}
public static Transform SetEulerAnglesYZ(this Transform transform, float y, float z)
{
var eulerAngles = transform.eulerAngles;
eulerAngles.y = y;
eulerAngles.z = z;
transform.eulerAngles = eulerAngles;
return transform;
}
#endregion
#region Get
public static float GetEulerAnglesX(this Transform transform)
{
return transform.eulerAngles.x;
}
public static float GetEulerAnglesY(this Transform transform)
{
return transform.eulerAngles.y;
}
public static float GetEulerAnglesZ(this Transform transform)
{
return transform.eulerAngles.z;
}
public static Vector2 GetEulerAnglesXY(this Transform transform)
{
var eulerAngles = transform.eulerAngles;
return new Vector2(eulerAngles.x, eulerAngles.y);
}
public static Vector2 GetEulerAnglesXZ(this Transform transform)
{
var eulerAngles = transform.eulerAngles;
return new Vector2(eulerAngles.x, eulerAngles.z);
}
public static Vector2 GetEulerAnglesYZ(this Transform transform)
{
var eulerAngles = transform.eulerAngles;
return new Vector2(eulerAngles.y, eulerAngles.z);
}
#endregion
#endregion
#region LocalPosition
#region Set
public static Transform SetLocalPositionX(this Transform transform, float x)
{
var localPosition = transform.localPosition;
localPosition.x = x;
transform.localPosition = localPosition;
return transform;
}
public static Transform SetLocalPositionY(this Transform transform, float y)
{
var localPosition = transform.localPosition;
localPosition.y = y;
transform.localPosition = localPosition;
return transform;
}
public static Transform SetLocalPositionZ(this Transform transform, float z)
{
var localPosition = transform.localPosition;
localPosition.z = z;
transform.localPosition = localPosition;
return transform;
}
public static Transform SetLocalPositionXY(this Transform transform, float x, float y)
{
var localPosition = transform.localPosition;
localPosition.x = x;
localPosition.y = y;
transform.localPosition = localPosition;
return transform;
}
public static Transform SetLocalPositionXZ(this Transform transform, float x, float z)
{
var localPosition = transform.localPosition;
localPosition.x = x;
localPosition.z = z;
transform.localPosition = localPosition;
return transform;
}
public static Transform SetLocalPositionYZ(this Transform transform, float y, float z)
{
var localPosition = transform.localPosition;
localPosition.y = y;
localPosition.z = z;
transform.localPosition = localPosition;
return transform;
}
#endregion
#region Get
public static float GetLocalPositionX(this Transform transform)
{
return transform.localPosition.x;
}
public static float GetLocalPositionY(this Transform transform)
{
return transform.localPosition.y;
}
public static float GetLocalPositionZ(this Transform transform)
{
return transform.localPosition.z;
}
public static Vector2 GetLocalPositionXY(this Transform transform)
{
var localPosition = transform.localPosition;
return new Vector2(localPosition.x, localPosition.y);
}
public static Vector2 GetLocalPositionXZ(this Transform transform)
{
var localPosition = transform.localPosition;
return new Vector2(localPosition.x, localPosition.z);
}
public static Vector2 GetLocalPositionYZ(this Transform transform)
{
var localPosition = transform.localPosition;
return new Vector2(localPosition.y, localPosition.z);
}
#endregion
#endregion
#region LocalRotation
#region Set
public static Transform SetLocalRotationX(this Transform transform, float x)
{
var localRotation = transform.localRotation;
localRotation.x = x;
transform.localRotation = localRotation;
return transform;
}
public static Transform SetLocalRotationY(this Transform transform, float y)
{
var localRotation = transform.localRotation;
localRotation.y = y;
transform.localRotation = localRotation;
return transform;
}
public static Transform SetLocalRotationZ(this Transform transform, float z)
{
var localRotation = transform.localRotation;
localRotation.z = z;
transform.localRotation = localRotation;
return transform;
}
public static Transform SetLocalRotationW(this Transform transform, float w)
{
var localRotation = transform.localRotation;
localRotation.w = w;
transform.localRotation = localRotation;
return transform;
}
#endregion
#region Get
public static float GetLocalRotationX(this Transform transform)
{
return transform.localRotation.x;
}
public static float GetLocalRotationY(this Transform transform)
{
return transform.localRotation.y;
}
public static float GetLocalRotationZ(this Transform transform)
{
return transform.localRotation.z;
}
public static float GetLocalRotationW(this Transform transform)
{
return transform.localRotation.w;
}
#endregion
#endregion
#region LocalEulerAngles
#region Set
public static Transform SetLocalEulerAnglesX(this Transform transform, float x)
{
var localEulerAngles = transform.localEulerAngles;
localEulerAngles.x = x;
transform.localEulerAngles = localEulerAngles;
return transform;
}
public static Transform SetLocalEulerAnglesY(this Transform transform, float y)
{
var localEulerAngles = transform.localEulerAngles;
localEulerAngles.y = y;
transform.localEulerAngles = localEulerAngles;
return transform;
}
public static Transform SetLocalEulerAnglesZ(this Transform transform, float z)
{
var localEulerAngles = transform.localEulerAngles;
localEulerAngles.z = z;
transform.localEulerAngles = localEulerAngles;
return transform;
}
public static Transform SetLocalEulerAnglesXY(this Transform transform, float x, float y)
{
var localEulerAngles = transform.localEulerAngles;
localEulerAngles.x = x;
localEulerAngles.y = y;
transform.localEulerAngles = localEulerAngles;
return transform;
}
public static Transform SetLocalEulerAnglesXZ(this Transform transform, float x, float z)
{
var localEulerAngles = transform.localEulerAngles;
localEulerAngles.x = x;
localEulerAngles.z = z;
transform.localEulerAngles = localEulerAngles;
return transform;
}
public static Transform SetLocalEulerAnglesYZ(this Transform transform, float y, float z)
{
var localEulerAngles = transform.localEulerAngles;
localEulerAngles.y = y;
localEulerAngles.z = z;
transform.localEulerAngles = localEulerAngles;
return transform;
}
#endregion
#region Get
public static float GetLocalEulerAnglesX(this Transform transform)
{
return transform.localEulerAngles.x;
}
public static float GetLocalEulerAnglesY(this Transform transform)
{
return transform.localEulerAngles.y;
}
public static float GetLocalEulerAnglesZ(this Transform transform)
{
return transform.localEulerAngles.z;
}
public static Vector2 GetLocalEulerAnglesXY(this Transform transform)
{
var localEulerAngles = transform.localEulerAngles;
return new Vector2(localEulerAngles.x, localEulerAngles.y);
}
public static Vector2 GetLocalEulerAnglesXZ(this Transform transform)
{
var localEulerAngles = transform.localEulerAngles;
return new Vector2(localEulerAngles.x, localEulerAngles.z);
}
public static Vector2 GetLocalEulerAnglesYZ(this Transform transform)
{
var localEulerAngles = transform.localEulerAngles;
return new Vector2(localEulerAngles.y, localEulerAngles.z);
}
#endregion
#endregion
#region LocalScale
#region Set
public static Transform SetLocalScaleX(this Transform transform, float x)
{
var localScale = transform.localScale;
localScale.x = x;
transform.localScale = localScale;
return transform;
}
public static Transform SetLocalScaleY(this Transform transform, float y)
{
var localScale = transform.localScale;
localScale.y = y;
transform.localScale = localScale;
return transform;
}
public static Transform SetLocalScaleZ(this Transform transform, float z)
{
var localScale = transform.localScale;
localScale.z = z;
transform.localScale = localScale;
return transform;
}
public static Transform SetLocalScaleXY(this Transform transform, float x, float y)
{
var localScale = transform.localScale;
localScale.x = x;
localScale.y = y;
transform.localScale = localScale;
return transform;
}
public static Transform SetLocalScaleXZ(this Transform transform, float x, float z)
{
var localScale = transform.localScale;
localScale.x = x;
localScale.z = z;
transform.localScale = localScale;
return transform;
}
public static Transform SetLocalScaleYZ(this Transform transform, float y, float z)
{
var localScale = transform.localScale;
localScale.y = y;
localScale.z = z;
transform.localScale = localScale;
return transform;
}
public static Transform SetLocalScale(this Transform transform, float uniformScale)
{
transform.localScale = new Vector3(uniformScale, uniformScale, uniformScale);
return transform;
}
public static Transform SetLocalScale(this Transform transform, Vector3 uniformScale)
{
transform.localScale = uniformScale;
return transform;
}
#endregion
#region Get
public static float GetLocalScaleX(this Transform transform)
{
return transform.localScale.x;
}
public static float GetLocalScaleY(this Transform transform)
{
return transform.localScale.y;
}
public static float GetLocalScaleZ(this Transform transform)
{
return transform.localScale.z;
}
public static Vector2 GetLocalScaleXY(this Transform transform)
{
var localScale = transform.localScale;
return new Vector2(localScale.x, localScale.y);
}
public static Vector2 GetLocalScaleXZ(this Transform transform)
{
var localScale = transform.localScale;
return new Vector2(localScale.x, localScale.z);
}
public static Vector2 GetLocalScaleYZ(this Transform transform)
{
var localScale = transform.localScale;
return new Vector2(localScale.y, localScale.z);
}
#endregion
#endregion
#region Child
public static List<T> GetAllChild<T>(this Transform transform) where T : Component
{
var children = new List<T>();
for (var i = 0; i < transform.childCount; i++)
{
var com = transform.GetChild(i).GetComponent<T>();
if (com)
children.Add(com);
}
return children;
}
public static Transform FindInAllChildFuzzy(this Transform transform, string name, bool includeInactive = false)
{
var list = transform.GetComponentsInChildren<Transform>(includeInactive);
for (var i = 0; i < list.Length; i++)
{
var t = list[i];
if (t.gameObject.name.IndexOf(name, StringComparison.Ordinal) >= 0)
{
return t;
}
}
return null;
}
public static Transform FindInAllChild(this Transform transform, string name, bool includeInactive = false)
{
var list = transform.GetComponentsInChildren<Transform>(includeInactive);
for (var i = 0; i < list.Length; i++)
{
var t = list[i];
if (t.gameObject.name == name)
{
return t;
}
}
return null;
}
public static Transform ForeachChild(this Transform transform, Action<Transform> action)
{
if (transform == null || transform.childCount == 0) return transform;
for (var i = transform.childCount - 1; i >= 0; i--)
{
action?.Invoke(transform.GetChild(i));
}
return transform;
}
public static Transform UpdateChild(this Transform transform, int count, Action<int, Transform> updater)
{
if (transform.childCount == 0) return transform;
var prefab = transform.GetChild(0).gameObject;
var i = 0;
for (; i < transform.childCount && i < count; i++)
{
var child = transform.GetChild(i);
child.gameObject.SetActive(true);
updater(i, child);
}
if (count > transform.childCount)
{
for (; i < count; i++)
{
var obj = Object.Instantiate(prefab, transform);
obj.gameObject.SetActive(true);
updater(i, obj.transform);
}
}
else if (transform.childCount > count)
{
for (; i < transform.childCount; i++)
{
var obj = transform.GetChild(i);
obj.gameObject.SetActive(false);
}
}
return transform;
}
public static Transform DestroyAllChild(this Transform transform)
{
for (var i = transform.childCount - 1; i >= 0; i--)
{
var go = transform.GetChild(i).gameObject;
#if UNITY_EDITOR
if (Application.isPlaying)
{
Object.Destroy(go);
}
else
{
Object.DestroyImmediate(go);
}
#else
Object.Destroy(go);
#endif
}
return transform;
}
#endregion
#region Parent
public static T FindComponentInParents<T>(this Transform transform) where T : Component
{
var component = transform.GetComponent<T>();
if (component != null)
{
return component;
}
return transform.parent != null ? FindComponentInParents<T>(transform.parent) : null;
}
#endregion
#region Component
public static T GetOrAddComponent<T>(this Transform transform) where T : Component
{
var component = transform.GetComponent<T>();
if (component == null)
{
component = transform.gameObject.AddComponent<T>();
}
return component;
}
public static Component GetOrAddComponent(this Transform transform, Type type)
{
var component = transform.GetComponent(type);
if (component == null)
{
component = transform.gameObject.AddComponent(type);
}
return component;
}
#endregion
#region Reset
public static Transform ResetPosition(this Transform transform)
{
transform.position = Vector3.zero;
return transform;
}
public static Transform ResetLocalPosition(this Transform transform)
{
transform.localPosition = Vector3.zero;
return transform;
}
public static Transform ResetRotation(this Transform transform)
{
transform.rotation = Quaternion.identity;
return transform;
}
public static Transform ResetLocalRotation(this Transform transform)
{
transform.localRotation = Quaternion.identity;
return transform;
}
public static Transform ResetLocalScale(this Transform transform)
{
transform.localScale = Vector3.one;
return transform;
}
public static Transform Reset(this Transform transform)
{
transform.position = Vector3.zero;
transform.rotation = Quaternion.identity;
transform.localScale = Vector3.one;
return transform;
}
public static Transform ResetLocal(this Transform transform)
{
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity;
transform.localScale = Vector3.one;
return transform;
}
public static Transform SetParentAndResetLocal(this Transform transform, Transform parent)
{
transform.SetParent(parent);
transform.ResetLocal();
return transform;
}
#endregion
#region CounteractLocalScale
public static Vector3 CounteractLocalScale(this Transform transform)
{
transform.localScale = CounteractLocalScaleRecursion(transform, Vector3.one);
return transform.localScale;
}
public static Vector3 CounteractLocalScale(this Transform transform, Vector3 scaleTo)
{
transform.localScale = CounteractLocalScaleRecursion(transform, scaleTo);
return transform.localScale;
}
private static Vector3 CounteractLocalScaleRecursion(Transform transform, Vector3 scale)
{
while (true)
{
if (transform.parent == null) return scale;
var scaleParent = transform.parent.localScale;
var result = new Vector3(scale.x / scaleParent.x, scale.y / scaleParent.y, scale.z / scaleParent.z);
transform = transform.parent;
scale = result;
}
}
#endregion
#region ScreenPos
public static Vector2 ScreenPos(this Transform transform)
{
var screenPos = Camera.main.WorldToScreenPoint(transform.position);
return (new Vector2(screenPos.x, screenPos.y));
}
public static Vector2 ScreenPosRatio(this Transform transform)
{
var screenPos = transform.ScreenPos();
var ratio = new Vector2(screenPos.x / Screen.width, screenPos.y / Screen.height);
return ratio;
}
#endregion
#region Copy
public static Transform CopyTrans(this Transform transform, Transform src, bool isWordSpace)
{
if (isWordSpace)
{
transform.position = src.position;
transform.rotation = src.rotation;
}
else
{
transform.localPosition = src.localPosition;
transform.localRotation = src.localRotation;
}
transform.localScale = src.localScale;
return transform;
}
#endregion
#region Path
public static string Path(this Transform transform)
{
var go = transform.gameObject;
var path = "/" + go.name;
while (go.transform.parent != null)
{
go = go.transform.parent.gameObject;
path = "/" + go.name + path;
}
return path;
}
public static Transform Root(this Transform go)
{
var current = go;
Transform result = null;
do
{
var trans = current.parent;
result = trans != null ? trans : current;
current = trans;
} while (current != null);
return result;
}
public static int Depth(this Transform transform)
{
var depth = 0;
var current = transform;
do
{
current = current.parent;
if (current != null)
{
depth++;
}
} while (current != null);
return depth;
}
#endregion
#region Is InView
public static bool IsInView(this Transform transform, Camera camera)
{
var worldPos = transform.position;
var camTransform = camera.transform;
var viewPos = camera.WorldToViewportPoint(worldPos);
var dir = (worldPos - camTransform.position).normalized;
var dot = Vector3.Dot(camTransform.forward, dir);
if (dot > 0 && viewPos.x >= 0 && viewPos.x <= 1 && viewPos.y >= 0 && viewPos.y <= 1)
{
return true;
}
else
{
return false;
}
}
#endregion
}
}