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Hey there, i was wondering where i can find the λ parameter from the original paper in your code.
The paper states that a value of 10e4 gave the best results, but i woud like to try to experiment a little bit with lower values. I imagine that a lower value could preserve more style detail – for the cost of looking more like the CNNMRF method.
Am i simply overlooking the parameter because it's named differently or is it hidden in the more complex functions?
I also tried playing around withf_radius – reducing the value preserved more detail – transferred more style detail to the final image. Could you explain what f_edge does?
Since you have a lot of landscape examples, but no animals, my test example was an attempt to transfer the style of a tiger to a housecat 😀. Maybe CNNMRF would be better suited for that – but i wanted to take advantage of the photorealistic effect of this method. CNNMRF would make the final image look more like a painting, and i've seen that often enough by now.
The masking of your method offers a great degree of control for finetuning how you want your output to look like.
EDIT: I wrote lion, but of course it's a tiger... Note to self: stripes? = tiger. no stripes, furry mane? = lion. If you f*ck with nature? = liger
Temp result (neural style):
Final results :-) : (f_radius @ 5 – 0.5)
And the masks:
Mask colors
Another quick question about the colors you can use for your mask pngs: In neuralstyle_seg.lua and deepmatting_seg.lua you define that these colors are processed from the segmentation images:
The problem for me (and maybe others users too) was to recognize that you are restricted to these colors when you "paint" your masks. At first i didn't look at the code and just chose random colors – i only realized that something was wrong when the generated output didn't match my selections.
So could you maybe include a info in your Readme how to manually create a mask – which colors you can use (maybe hex colors?). I'm not sure if everyone automatically knows what colors are actually processed.
Thanks!
The text was updated successfully, but these errors were encountered:
Hey there, i was wondering where i can find the λ parameter from the original paper in your code.
The paper states that a value of 10e4 gave the best results, but i woud like to try to experiment a little bit with lower values. I imagine that a lower value could preserve more style detail – for the cost of looking more like the CNNMRF method.
Am i simply overlooking the parameter because it's named differently or is it hidden in the more complex functions?
I also tried playing around with
f_radius
– reducing the value preserved more detail – transferred more style detail to the final image. Could you explain whatf_edge
does?Since you have a lot of landscape examples, but no animals, my test example was an attempt to transfer the style of a tiger to a housecat 😀. Maybe CNNMRF would be better suited for that – but i wanted to take advantage of the photorealistic effect of this method. CNNMRF would make the final image look more like a painting, and i've seen that often enough by now.
The masking of your method offers a great degree of control for finetuning how you want your output to look like.
EDIT: I wrote lion, but of course it's a tiger... Note to self: stripes? = tiger. no stripes, furry mane? = lion. If you f*ck with nature? = liger
Temp result (neural style):
Final results :-) : (f_radius @ 5 – 0.5)
And the masks:
Mask colors
Another quick question about the colors you can use for your mask pngs: In
neuralstyle_seg.lua
anddeepmatting_seg.lua
you define that these colors are processed from the segmentation images:`local color_codes = {'blue', 'green', 'black', 'white', 'red', 'yellow', 'grey', 'lightblue', 'purple'}`
The problem for me (and maybe others users too) was to recognize that you are restricted to these colors when you "paint" your masks. At first i didn't look at the code and just chose random colors – i only realized that something was wrong when the generated output didn't match my selections.
So could you maybe include a info in your Readme how to manually create a mask – which colors you can use (maybe hex colors?). I'm not sure if everyone automatically knows what colors are actually processed.
Thanks!
The text was updated successfully, but these errors were encountered: