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In my Flutter game there is a grid of elements, every one of which plays a sound when being tapped. My issue is that when too many taps in a queue are being recognized, the whole app just freezes for a few seconds.
When I disable playing sound on tap, this problem seems to doesn't occur.
So what is the proper way to parallelize AudioCache playbacks in such a cases?
Thanks.
The text was updated successfully, but these errors were encountered:
Hi, dear community!
In my Flutter game there is a grid of elements, every one of which plays a sound when being tapped. My issue is that when too many taps in a queue are being recognized, the whole app just freezes for a few seconds.
When I disable playing sound on tap, this problem seems to doesn't occur.
So what is the proper way to parallelize AudioCache playbacks in such a cases?
Thanks.
The text was updated successfully, but these errors were encountered: