/
ElementHandle.d.ts
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/
ElementHandle.d.ts
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import { Protocol } from "../../vendor/devtools-protocol/types/protocol.d.ts";
import { CDPSession } from "./Connection.js";
import { ExecutionContext } from "./ExecutionContext.js";
import { FrameManager } from "./FrameManager.js";
import { Frame } from "./Frame.js";
import { WaitForSelectorOptions } from "./IsolatedWorld.js";
import {
BoundingBox,
BoxModel,
ClickOptions,
JSHandle,
Offset,
Point,
PressOptions,
} from "./JSHandle.js";
import { Page, ScreenshotOptions } from "./Page.js";
import { EvaluateFunc, NodeFor } from "./types.js";
import { KeyInput } from "./USKeyboardLayout.js";
/**
* ElementHandle represents an in-page DOM element.
*
* @remarks
* ElementHandles can be created with the {@link Page.$} method.
*
* ```ts
* const puppeteer = require('puppeteer');
*
* (async () => {
* const browser = await puppeteer.launch();
* const page = await browser.newPage();
* await page.goto('https://example.com');
* const hrefElement = await page.$('a');
* await hrefElement.click();
* // ...
* })();
* ```
*
* ElementHandle prevents the DOM element from being garbage-collected unless the
* handle is {@link JSHandle.dispose | disposed}. ElementHandles are auto-disposed
* when their origin frame gets navigated.
*
* ElementHandle instances can be used as arguments in {@link Page.$eval} and
* {@link Page.evaluate} methods.
*
* If you're using TypeScript, ElementHandle takes a generic argument that
* denotes the type of element the handle is holding within. For example, if you
* have a handle to a `<select>` element, you can type it as
* `ElementHandle<HTMLSelectany>` and you get some nicer type checks.
*
* @public
*/
export declare class ElementHandle<ElementType extends any = any>
extends JSHandle<ElementType> {
#private;
/**
* @internal
*/
constructor(
context: ExecutionContext,
client: CDPSession,
remoteObject: Protocol.Runtime.RemoteObject,
frame: Frame,
page: Page,
frameManager: FrameManager,
);
/**
* Queries the current element for an element matching the given selector.
*
* @param selector - The selector to query for.
* @returns A {@link ElementHandle | element handle} to the first element
* matching the given selector. Otherwise, `null`.
*/
$<Selector extends string>(
selector: Selector,
): Promise<ElementHandle<NodeFor<Selector>> | null>;
/**
* Queries the current element for all elements matching the given selector.
*
* @param selector - The selector to query for.
* @returns An array of {@link ElementHandle | element handles} that point to
* elements matching the given selector.
*/
$$<Selector extends string>(
selector: Selector,
): Promise<Array<ElementHandle<NodeFor<Selector>>>>;
/**
* Runs the given function on the first element matching the given selector in
* the current element.
*
* If the given function returns a promise, then this method will wait till
* the promise resolves.
*
* @example
*
* ```ts
* const tweetHandle = await page.$('.tweet');
* expect(await tweetHandle.$eval('.like', node => node.innerText)).toBe(
* '100'
* );
* expect(await tweetHandle.$eval('.retweets', node => node.innerText)).toBe(
* '10'
* );
* ```
*
* @param selector - The selector to query for.
* @param pageFunction - The function to be evaluated in this element's page's
* context. The first element matching the selector will be passed in as the
* first argument.
* @param args - Additional arguments to pass to `pageFunction`.
* @returns A promise to the result of the function.
*/
$eval<
Selector extends string,
Params extends unknown[],
Func extends EvaluateFunc<[
ElementHandle<NodeFor<Selector>>,
...Params,
]> = EvaluateFunc<[ElementHandle<NodeFor<Selector>>, ...Params]>,
>(
selector: Selector,
pageFunction: Func | string,
...args: Params
): Promise<Awaited<ReturnType<Func>>>;
/**
* Runs the given function on an array of elements matching the given selector
* in the current element.
*
* If the given function returns a promise, then this method will wait till
* the promise resolves.
*
* @example
* HTML:
*
* ```html
* <div class="feed">
* <div class="tweet">Hello!</div>
* <div class="tweet">Hi!</div>
* </div>
* ```
*
* JavaScript:
*
* ```js
* const feedHandle = await page.$('.feed');
* expect(
* await feedHandle.$$eval('.tweet', nodes => nodes.map(n => n.innerText))
* ).toEqual(['Hello!', 'Hi!']);
* ```
*
* @param selector - The selector to query for.
* @param pageFunction - The function to be evaluated in the element's page's
* context. An array of elements matching the given selector will be passed to
* the function as its first argument.
* @param args - Additional arguments to pass to `pageFunction`.
* @returns A promise to the result of the function.
*/
$$eval<
Selector extends string,
Params extends unknown[],
Func extends EvaluateFunc<[
Array<NodeFor<Selector>>,
...Params,
]> = EvaluateFunc<[Array<NodeFor<Selector>>, ...Params]>,
>(
selector: Selector,
pageFunction: Func | string,
...args: Params
): Promise<Awaited<ReturnType<Func>>>;
/**
* @deprecated Use {@link ElementHandle.$$} with the `xpath` prefix.
*
* The method evaluates the XPath expression relative to the elementHandle.
* If there are no such elements, the method will resolve to an empty array.
* @param expression - Expression to {@link https://developer.mozilla.org/en-US/docs/Web/API/Document/evaluate | evaluate}
*/
$x(expression: string): Promise<Array<ElementHandle<any>>>;
/**
* Wait for an element matching the given selector to appear in the current
* element.
*
* Unlike {@link Frame.waitForSelector}, this method does not work across
* navigations or if the element is detached from DOM.
*
* @example
*
* ```ts
* const puppeteer = require('puppeteer');
*
* (async () => {
* const browser = await puppeteer.launch();
* const page = await browser.newPage();
* let currentURL;
* page
* .mainFrame()
* .waitForSelector('img')
* .then(() => console.log('First URL with image: ' + currentURL));
*
* for (currentURL of [
* 'https://example.com',
* 'https://google.com',
* 'https://bbc.com',
* ]) {
* await page.goto(currentURL);
* }
* await browser.close();
* })();
* ```
*
* @param selector - The selector to query and wait for.
* @param options - Options for customizing waiting behavior.
* @returns An element matching the given selector.
* @throws Throws if an element matching the given selector doesn't appear.
*/
waitForSelector<Selector extends string>(
selector: Selector,
options?: Exclude<WaitForSelectorOptions, "root">,
): Promise<ElementHandle<NodeFor<Selector>> | null>;
/**
* @deprecated Use {@link ElementHandle.waitForSelector} with the `xpath`
* prefix.
*
* Wait for the `xpath` within the element. If at the moment of calling the
* method the `xpath` already exists, the method will return immediately. If
* the `xpath` doesn't appear after the `timeout` milliseconds of waiting, the
* function will throw.
*
* If `xpath` starts with `//` instead of `.//`, the dot will be appended
* automatically.
*
* This method works across navigation
*
* ```ts
* const puppeteer = require('puppeteer');
* (async () => {
* const browser = await puppeteer.launch();
* const page = await browser.newPage();
* let currentURL;
* page
* .waitForXPath('//img')
* .then(() => console.log('First URL with image: ' + currentURL));
* for (currentURL of [
* 'https://example.com',
* 'https://google.com',
* 'https://bbc.com',
* ]) {
* await page.goto(currentURL);
* }
* await browser.close();
* })();
* ```
*
* @param xpath - A
* {@link https://developer.mozilla.org/en-US/docs/Web/XPath | xpath} of an
* element to wait for
* @param options - Optional waiting parameters
* @returns Promise which resolves when element specified by xpath string is
* added to DOM. Resolves to `null` if waiting for `hidden: true` and xpath is
* not found in DOM.
* @remarks
* The optional Argument `options` have properties:
*
* - `visible`: A boolean to wait for element to be present in DOM and to be
* visible, i.e. to not have `display: none` or `visibility: hidden` CSS
* properties. Defaults to `false`.
*
* - `hidden`: A boolean wait for element to not be found in the DOM or to be
* hidden, i.e. have `display: none` or `visibility: hidden` CSS properties.
* Defaults to `false`.
*
* - `timeout`: A number which is maximum time to wait for in milliseconds.
* Defaults to `30000` (30 seconds). Pass `0` to disable timeout. The
* default value can be changed by using the {@link Page.setDefaultTimeout}
* method.
*/
waitForXPath(xpath: string, options?: {
visible?: boolean;
hidden?: boolean;
timeout?: number;
}): Promise<ElementHandle<any> | null>;
asElement(): ElementHandle<ElementType> | null;
/**
* Resolves to the content frame for element handles referencing
* iframe nodes, or null otherwise
*/
contentFrame(): Promise<Frame | null>;
/**
* Returns the middle point within an element unless a specific offset is provided.
*/
clickablePoint(offset?: Offset): Promise<Point>;
/**
* This method scrolls element into view if needed, and then
* uses {@link Page.mouse} to hover over the center of the element.
* If the element is detached from DOM, the method throws an error.
*/
hover(this: ElementHandle<any>): Promise<void>;
/**
* This method scrolls element into view if needed, and then
* uses {@link Page.mouse} to click in the center of the element.
* If the element is detached from DOM, the method throws an error.
*/
click(this: ElementHandle<any>, options?: ClickOptions): Promise<void>;
/**
* This method creates and captures a dragevent from the element.
*/
drag(
this: ElementHandle<any>,
target: Point,
): Promise<Protocol.Input.DragData>;
/**
* This method creates a `dragenter` event on the element.
*/
dragEnter(
this: ElementHandle<any>,
data?: Protocol.Input.DragData,
): Promise<void>;
/**
* This method creates a `dragover` event on the element.
*/
dragOver(
this: ElementHandle<any>,
data?: Protocol.Input.DragData,
): Promise<void>;
/**
* This method triggers a drop on the element.
*/
drop(this: ElementHandle<any>, data?: Protocol.Input.DragData): Promise<void>;
/**
* This method triggers a dragenter, dragover, and drop on the element.
*/
dragAndDrop(this: ElementHandle<any>, target: ElementHandle<any>, options?: {
delay: number;
}): Promise<void>;
/**
* Triggers a `change` and `input` event once all the provided options have been
* selected. If there's no `<select>` element matching `selector`, the method
* throws an error.
*
* @example
*
* ```ts
* handle.select('blue'); // single selection
* handle.select('red', 'green', 'blue'); // multiple selections
* ```
*
* @param values - Values of options to select. If the `<select>` has the
* `multiple` attribute, all values are considered, otherwise only the first
* one is taken into account.
*/
select(...values: string[]): Promise<string[]>;
/**
* This method expects `elementHandle` to point to an
* {@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input | input element}.
*
* @param filePaths - Sets the value of the file input to these paths.
* If a path is relative, then it is resolved against the
* {@link https://nodejs.org/api/process.html#process_process_cwd | current working directory}.
* Note for locals script connecting to remote chrome environments,
* paths must be absolute.
*/
uploadFile(
this: ElementHandle<any>,
...filePaths: string[]
): Promise<void>;
/**
* This method scrolls element into view if needed, and then uses
* {@link Touchscreen.tap} to tap in the center of the element.
* If the element is detached from DOM, the method throws an error.
*/
tap(this: ElementHandle<any>): Promise<void>;
/**
* Calls {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus | focus} on the element.
*/
focus(): Promise<void>;
/**
* Focuses the element, and then sends a `keydown`, `keypress`/`input`, and
* `keyup` event for each character in the text.
*
* To press a special key, like `Control` or `ArrowDown`,
* use {@link ElementHandle.press}.
*
* @example
*
* ```ts
* await elementHandle.type('Hello'); // Types instantly
* await elementHandle.type('World', {delay: 100}); // Types slower, like a user
* ```
*
* @example
* An example of typing into a text field and then submitting the form:
*
* ```ts
* const elementHandle = await page.$('input');
* await elementHandle.type('some text');
* await elementHandle.press('Enter');
* ```
*/
type(text: string, options?: {
delay: number;
}): Promise<void>;
/**
* Focuses the element, and then uses {@link Keyboard.down} and {@link Keyboard.up}.
*
* @remarks
* If `key` is a single character and no modifier keys besides `Shift`
* are being held down, a `keypress`/`input` event will also be generated.
* The `text` option can be specified to force an input event to be generated.
*
* **NOTE** Modifier keys DO affect `elementHandle.press`. Holding down `Shift`
* will type the text in upper case.
*
* @param key - Name of key to press, such as `ArrowLeft`.
* See {@link KeyInput} for a list of all key names.
*/
press(key: KeyInput, options?: PressOptions): Promise<void>;
/**
* This method returns the bounding box of the element (relative to the main frame),
* or `null` if the element is not visible.
*/
boundingBox(): Promise<BoundingBox | null>;
/**
* This method returns boxes of the element, or `null` if the element is not visible.
*
* @remarks
*
* Boxes are represented as an array of points;
* Each Point is an object `{x, y}`. Box points are sorted clock-wise.
*/
boxModel(): Promise<BoxModel | null>;
/**
* This method scrolls element into view if needed, and then uses
* {@link Page.screenshot} to take a screenshot of the element.
* If the element is detached from DOM, the method throws an error.
*/
screenshot(
this: ElementHandle<any>,
options?: ScreenshotOptions,
): Promise<string | Buffer>;
/**
* Resolves to true if the element is visible in the current viewport.
*/
isIntersectingViewport(this: ElementHandle<any>, options?: {
threshold?: number;
}): Promise<boolean>;
}