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Go OpenGL bindings (4.0 to work on macOS) version 2, utilises more efficient method of ensuing and updating jobs, significantly more generalised use of VAO's, shaders and render objects.

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Go OpenGL bindings (4.0 to work on macOS) version 2, utilises more efficient method of ensuing and updating jobs, significantly more generalised use of VAO's, shaders and render objects.

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