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Improvements / Feature requests #57
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Thanks for your feedback! About your points:
Thank you again for the feedback! 😄 |
On Wed, Apr 22, 2020 at 01:11:00PM -0700, Lucas Nunes wrote:
- Currently If you long press an opened square it will open all
neighbors squares, except if flagged. Is this the same behavior?
oh, i didn't think about long-clicking! yes, that's more or less the
described behaviour, except that it also chords when the wrong number of
adjacent mines are flagged. if it only triggers when exactly the right
amount of mines are flagged, you can use it instead of counting the
adjacent flags. also, subjectively, long-clicking breaks my flow quite a
bit, hence my request for it to happen on normal click.
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Closed
Hi, @girst! |
On Mon, Jun 29, 2020 at 09:30:31AM -0700, Lucas Nunes wrote:
Fast flag is available on `7.2.0`.
great! looking forward to trying it out once it hits fdroid. :)
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Closed
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Hi, I just stumbled upon this app in fdroid's RFP tracker. If you don't mind, I would like to suggest some improvements/feature requests:
in many implementations, clicking on a opened square that has the exact amount of neighbours flagged, opens all non-flagged neighbouring cells. if the wrong amount of mines are flagged, the current behaviour could still be used.
a button that toggles whether clicking on cells opens them, or flags them.
sometimes I would like to get a better overview of things
I don't know anything about android programming, so I can't send PRs, but I'll gladly chip in with some beer money in return ;)
edit: oh, and a bug report: when dragging the playfield around, the screen stutters / drops frames (on my nexus 5 w/ lineageos 14.1 / android 7.1)
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