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Mesh.html
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Mesh.html
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<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8>
<title>Three.js Geometry</title>
<style>
body {
margin: 0;
width: 100%;
height: 100%;
overflow: hidden;
}
canvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<script src="lib/three.js"></script>
<script>
//add a scene
var scene = new THREE.Scene();
//add a Perspective Camera
var camera = new THREE.PerspectiveCamera( 30, window.innerWidth/window.innerHeight, 0.1, 1000 );
camera.position.z = 100;
//add a renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//--------------------------start-----------------------------
//add a cube
//-------------------------geometry----------------------------
//BoxGeometry
var geometry = new THREE.BoxGeometry(10, 10, 10);
//IcosahedronGeometry
var geometry = new THREE.IcosahedronGeometry(5, 0);
//modify geometry vertices
// for (var i = 0, l = geometry.vertices.length; i<l; i++) {
// // we'll move the x & y position of each vertice by a random amount
// geometry.vertices[i].x += -10 + Math.random()*20;
// geometry.vertices[i].y += -10 + Math.random()*20;
// }
//-------------------------material----------------------------
//MeshBasicMaterial
var material = new THREE.MeshBasicMaterial({
color: 0xffffff
// wireframe: true
});
//MeshNormalMaterial
// var material = new THREE.MeshNormalMaterial();
//MeshLambertMaterial
// var material = new THREE.MeshLambertMaterial({
// color: 0xffffff
// })
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// rotate cube
cube.rotation.x = 0.45;
cube.rotation.y = -0.25;
//----------------------------end-----------------------------
//render
var render = function () {
requestAnimationFrame( render );
renderer.render(scene, camera);
cube.rotation.x += 0.05;
};
render();
</script>
</body>
</html>