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Sun Temple not working properly on Xiaomi Redmi Note 3 (5.5 inch, PowerVR) #1

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gotwig opened this issue Feb 17, 2016 · 20 comments
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@gotwig
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gotwig commented Feb 17, 2016

Hey, I tried the Sun Temple demo with the plugin, and the left part of the screen is just completly black, while the right side has the distorted lens effect thats needed for VR. Can you help?

I made a new sun temple project, and tested it without the plugin.
Added the plugin folder, and compiled the plugin.
Tested it than on the device.

I have a Xiaomi Redmi Note 3 with 5.5 inches and PowerVR graphics.

Greetings, Eddy

@zulman
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zulman commented Feb 17, 2016

Hi,

Unfortuantely there is no Redmi 3 in our office but it's looks strange. Would you be so king to get a screenshot?

@gotwig
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gotwig commented Feb 17, 2016

Hi,
I did try out the First Person Shooter demo, and there it works all normal and good. Only on the SunTemple demo it works strange.

@gotwig
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gotwig commented Feb 17, 2016

12736876_1793270670906098_481131209_o

@gotwig gotwig changed the title Not working properly on Xiaomi Redmi Note 3 (5.5 inch, PowerVR) Sun Temple not working properly on Xiaomi Redmi Note 3 (5.5 inch, PowerVR) Feb 17, 2016
@zulman
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zulman commented Feb 17, 2016

Got it, thank you! We'll try to solve this out asap.

@zulman
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zulman commented Feb 17, 2016

As quick fix attempt - please try to enable mobile hdr.

@zulman
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zulman commented Feb 18, 2016

We checked the scene and it turns out that some PostProcessing volumes conflict in the scene. If you delete Global PostProcess and PostProcess_1/2/3 it will work as expected (altough will run a bit slow). Disabling post processing sounds like a horrible idea at first but please keep in mind that VR rendering needs to be done to two eyes per-frame which will already slow down the application pretty well and there is not much room for post-processing to begin with. The only thing that must be enabled for lens distortion to work is MobileHDR. We have updated the README to reflect this.

photo_2016-02-18_15-49-00

@zulman zulman self-assigned this Feb 18, 2016
@zulman zulman closed this as completed Feb 18, 2016
@cmvrgr
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cmvrgr commented Mar 5, 2016

I am using a project with BP and first person controller and I am following the Instuctions but I get an error message from Unity:

Message

Plugin 'UE4Cardboard' failed to load because module 'UE4Cardboard' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project

Can you help ? I am using Mac Version 4.10.2

@antinnit
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antinnit commented Mar 7, 2016

I have no extra postprocessing volumes in my scene and i only get the right eye rendering.

@zulman
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zulman commented Mar 12, 2016

@nkindt will help us with it :)

@prokshit
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Hey guys!
i found a solution for the above mentioned problem.
answer to vr
Disable those settings and it should work.

@engahmedfawzy
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Hi There,
i followed setup steps, with unreal 4.11 can't get project to open, it gives message first that component
UE4Editor-UE4Cardboard.dll is missing and ask for rebuild, after click rebuild it gives another message with failed to build the project and i may need to build it manually, after i open the vs 2015 to build project manually it gives some error regarding SimpleMHD class and it cannot inistantiat abstract class, any help please ?

@engahmedfawzy
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Hi all, could solve my problem
i have managed to fix for 4.11 , also changed names of classes to be unique than simplemhd so we now have our own plugin, hope we can fix the continues drift in picture
here my latest fork git
https://github.com/ANGames/UE4Cardboard.git
hope it help

@kangdonghoon
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how to apply plugin.. ? my editor change nothing....

@zulman
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zulman commented Apr 11, 2016

Fix by @engahmedfawzy was merged. Awesome job!

@zulman
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zulman commented Apr 11, 2016

@kangdonghoon please describe what you are doing and what you can see in logs?

@engahmedfawzy
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@zulman thanks a lot for encourage im software engineer and I think I can help fixing drift issue but problem I don,t understand how simple get its values and how drift should calculated, lets continue to drift issue if someone explain to me current calculation equations vs correct ones under the drift opened topics, will be waiting a hand of help :)
Thanks

@kangdonghoon
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1 i was applied. like this screen shot
2 but, didn't change anything
ditor version 4.11.1 ,visual studio 2015

@paperq
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paperq commented May 2, 2016

@kangdonghoon
I use Project Setting ~> Rendering ~> Mobile HDR
Fix this problem.

@mikekatseli
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mikekatseli commented May 8, 2016

My bad! it works. not sure what i changed but it works haha

First of all thanks for the Plug in but lens distortion not working :( i use unreal 4.11.2

  1. plugin is visible and enabled
  2. mobile HDR enabled
  3. PP deleted and disabled
    When i package and run it on my note 5 no lens distortion just split screen like simple hmd maybe i need to download unreal 4.10 or 4.11.1 ?
    Please help

Should i see the lens dis when testing in VR play mode or Mobile mode or just on the device after packing?

@zerocdv
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zerocdv commented May 17, 2016

Sorry, but can someone help me out.

I get a:

Missing or incompatible modules in UE4Cardboard plugin

Plugin UE4Cardboard failed to load because module 'UE4Cardboard' could not be found.

Any solution for this?

Thank you.

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