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engine_data.py
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engine_data.py
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from engine.misc import abrir_json, guardar_json, salir_handler, salir, Config
from .constantes import CAPA_OVERLAYS_MENUS
from .eventDispatcher import EventDispatcher, AzoeEvent
from .giftgroups import Mob_Group
from .renderer import Renderer
from .tiempo import Tiempo
class EngineData:
mapas = {}
HERO = None
HUD = None
current_qcm_idx = 0
acceso_menues = []
MENUS = {}
MODO = ''
onPause = False
scene_data = None
setKey = False
char_name = ''
save_data = {}
current_view = 'north'
@classmethod
def setear_mapa(cls, stage, entrada, mob=None, is_new_game=False):
from engine.mapa import Stage
if stage not in cls.mapas or is_new_game:
cls.mapas[stage] = Stage(stage, entrada)
else:
cls.mapas[stage].ubicar_en_entrada(entrada)
cls.mapas[stage].register_at_renderer(mob)
return cls.mapas[stage]
@classmethod
def on_cambiarmapa(cls, evento):
if Renderer.camara.is_focus(evento.data['mob']):
cls.setear_mapa(evento.data['target_stage'],
evento.data['target_entrada'],
mob=evento.data['mob'])
stage = evento.data['target_stage']
x, y = cls.mapas[stage].posicion_entrada(evento.data['target_entrada'])
Renderer.camara.focus.ubicar_en_entrada(x, y)
@classmethod
def on_setkey(cls, event):
"""
:param event:
:type event: AzoeEvent
:return:
"""
cls.setKey = event.data['value']
@classmethod
def end_dialog(cls, event):
EventDispatcher.trigger('TogglePause', 'EngineData', {'value': False})
cls.MODO = event.data.get('Modo', 'Aventura')
@classmethod
def salvar(cls, event):
data = abrir_json(Config.savedir + '/' + cls.char_name + '.json')
data.update(event.data)
guardar_json(Config.savedir + '/' + cls.char_name + '.json', data)
@classmethod
def new_game(cls, char_name):
cls.char_name = char_name
guardar_json(Config.savedir + '/' + char_name + '.json', {"name": char_name})
EventDispatcher.trigger('NewGame', 'engine', {})
@classmethod
def load_savefile(cls, filename):
data = abrir_json(Config.savedir + '/' + filename)
cls.save_data.update(data)
cls.char_name = data['name']
Mob_Group.clear()
EventDispatcher.trigger('NewGame', 'engine', {'savegame': data})
@classmethod
def cargar_juego(cls, data):
from engine.UI.hud import HUD
cls.acceso_menues.clear()
mapa = cls.setear_mapa(data['mapa'], data['entrada'], is_new_game=True)
if not Tiempo.clock.is_real():
Tiempo.set_time(*data['tiempo'])
focus = Mob_Group[data['focus']]
Renderer.set_focus(focus)
cls.check_focus_position(focus, mapa, data['entrada'])
cls.HERO = focus
cls.MODO = 'Aventura'
cls.HUD = HUD(focus)
@classmethod
def check_focus_position(cls, focus, mapa, entrada):
fx, fy = focus.mapRect.center
ex, ey = mapa.data['entradas'][entrada]['pos']
if fx != ex or fy != ey:
texto = 'Error\nEl foco de la cámara no está en el centro. Verificar que la posición inicial\ndel foco ' \
'en el chunk ({},{}) sea la misma que la posición de la entrada \n({},{}).'.format(fx, fy, ex, ey)
salir(texto)
@classmethod
def compound_save_data(cls, event):
cls.save_data.update(event.data)
if not EventDispatcher.is_quequed('SaveDataFile'):
EventDispatcher.trigger('SaveDataFile', 'EngineData', cls.save_data)
@classmethod
def rotarte_view(cls, event):
cls.current_view = event.data['new_view']
@classmethod
def toggle_pause(cls, event):
cls.onPause = event.data['value']
@staticmethod
def toggle_mode():
EventDispatcher.trigger('OpenMenu', 'Modo.Aventura', {'value': 'Pausa'})
@classmethod
def pop_menu(cls, event):
from .mod_data import ModData
from engine.UI.menues import default_menus
titulo = event.data['value']
if titulo == 'Previous':
del cls.acceso_menues[-1]
titulo = cls.acceso_menues[-1]
else:
cls.acceso_menues.append(titulo)
if titulo not in EngineData.MENUS:
name = 'Menu' + titulo
if name in ModData.custommenus:
menu = ModData.custommenus[name]()
elif name in default_menus:
menu = default_menus[name]()
else:
raise NotImplementedError('El menu "{}" no existe'.format(titulo))
else:
menu = cls.MENUS[titulo]
menu.reset()
menu.register()
cls.MODO = 'Menu'
if not cls.onPause:
EventDispatcher.trigger('TogglePause', 'Modos', {'value': True})
Renderer.add_overlay(menu, CAPA_OVERLAYS_MENUS)
Renderer.overlays.move_to_front(menu)
EventDispatcher.register(EngineData.on_cambiarmapa, "SetMap")
EventDispatcher.register(EngineData.on_setkey, "ToggleSetKey")
EventDispatcher.register(EngineData.salvar, "SaveDataFile")
EventDispatcher.register(EngineData.compound_save_data, "SaveData")
EventDispatcher.register(EngineData.rotarte_view, 'RotateEverything')
EventDispatcher.register(EngineData.toggle_pause, 'TogglePause')
EventDispatcher.register(EngineData.toggle_mode, AzoeEvent('Key',
'Modo.Aventura',
{'nom': 'menu',
'type': 'tap'}))
EventDispatcher.register(EngineData.pop_menu, 'OpenMenu')
EventDispatcher.register(EngineData.end_dialog, 'EndDialog')
EventDispatcher.register(salir_handler, 'QUIT')