/
helpers.go
71 lines (63 loc) · 1.61 KB
/
helpers.go
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package bot
import (
"fmt"
"math"
"github.com/lugobots/lugo4go/v2/pkg/field"
"github.com/lugobots/lugo4go/v2/proto"
"github.com/pkg/errors"
)
func DefineRole(number uint32) Role {
// starting from 2 because the number goalkeeper has no role
// current disposition: 4-4-2
switch number {
case 2, 3, 4, 5:
return Defense
case 6, 7, 8, 9:
return Middle
case 10, 11:
return Attack
}
return ""
}
func DetermineTeamState(ballRegion field.Region, myTeamSide, possession proto.Team_Side) (s TeamState, e error) {
regionCol := ballRegion.Col()
if possession == myTeamSide {
switch regionCol {
case 5, 6, 7, 8, 9:
return OnAttack, nil
case 2, 3, 4:
return Offensive, nil
case 0, 1:
return Neutral, nil
}
} else {
switch regionCol {
case 9:
return Defensive, nil
case 6, 7, 8:
return Defensive, nil
case 3, 4, 5:
return Defensive, nil
case 0, 1, 2:
return UnderPressure, nil
}
//return Offensive, nil
}
return "", fmt.Errorf("unknown team state for ball in %d col, tor possion with %s", regionCol, possession)
}
func isNear(a, b field.Region) bool {
const minDist = 2
colDist := a.Col() - b.Col()
rowDist := a.Row() - b.Row()
return math.Hypot(float64(colDist), float64(rowDist)) <= minDist
}
// processServerResp is a shortcut to evaluate the return of the server when we send orders
func processServerResp(resp *proto.OrderResponse, err error) error {
if err != nil {
return errors.Wrapf(err, "error sending orders")
}
if resp.Code != proto.OrderResponse_SUCCESS {
return errors.Errorf("server responded a non-success code: %s", resp.Code.String())
}
return nil
}