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CreateRealmAssignmentRuleRequest.md

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CreateRealmAssignmentRuleRequest

Properties

Name Type Description Notes
Actions Pointer to Actions [optional]
Conditions Pointer to Conditions [optional]
Name Pointer to string [optional]
Priority Pointer to int32 [optional]

Methods

NewCreateRealmAssignmentRuleRequest

func NewCreateRealmAssignmentRuleRequest() *CreateRealmAssignmentRuleRequest

NewCreateRealmAssignmentRuleRequest instantiates a new CreateRealmAssignmentRuleRequest object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewCreateRealmAssignmentRuleRequestWithDefaults

func NewCreateRealmAssignmentRuleRequestWithDefaults() *CreateRealmAssignmentRuleRequest

NewCreateRealmAssignmentRuleRequestWithDefaults instantiates a new CreateRealmAssignmentRuleRequest object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetActions

func (o *CreateRealmAssignmentRuleRequest) GetActions() Actions

GetActions returns the Actions field if non-nil, zero value otherwise.

GetActionsOk

func (o *CreateRealmAssignmentRuleRequest) GetActionsOk() (*Actions, bool)

GetActionsOk returns a tuple with the Actions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetActions

func (o *CreateRealmAssignmentRuleRequest) SetActions(v Actions)

SetActions sets Actions field to given value.

HasActions

func (o *CreateRealmAssignmentRuleRequest) HasActions() bool

HasActions returns a boolean if a field has been set.

GetConditions

func (o *CreateRealmAssignmentRuleRequest) GetConditions() Conditions

GetConditions returns the Conditions field if non-nil, zero value otherwise.

GetConditionsOk

func (o *CreateRealmAssignmentRuleRequest) GetConditionsOk() (*Conditions, bool)

GetConditionsOk returns a tuple with the Conditions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetConditions

func (o *CreateRealmAssignmentRuleRequest) SetConditions(v Conditions)

SetConditions sets Conditions field to given value.

HasConditions

func (o *CreateRealmAssignmentRuleRequest) HasConditions() bool

HasConditions returns a boolean if a field has been set.

GetName

func (o *CreateRealmAssignmentRuleRequest) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *CreateRealmAssignmentRuleRequest) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *CreateRealmAssignmentRuleRequest) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *CreateRealmAssignmentRuleRequest) HasName() bool

HasName returns a boolean if a field has been set.

GetPriority

func (o *CreateRealmAssignmentRuleRequest) GetPriority() int32

GetPriority returns the Priority field if non-nil, zero value otherwise.

GetPriorityOk

func (o *CreateRealmAssignmentRuleRequest) GetPriorityOk() (*int32, bool)

GetPriorityOk returns a tuple with the Priority field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPriority

func (o *CreateRealmAssignmentRuleRequest) SetPriority(v int32)

SetPriority sets Priority field to given value.

HasPriority

func (o *CreateRealmAssignmentRuleRequest) HasPriority() bool

HasPriority returns a boolean if a field has been set.

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