Name | Type | Description | Notes |
---|---|---|---|
Actions | Pointer to Actions | [optional] | |
Conditions | Pointer to Conditions | [optional] | |
Name | Pointer to string | [optional] | |
Priority | Pointer to int32 | [optional] |
func NewCreateRealmAssignmentRuleRequest() *CreateRealmAssignmentRuleRequest
NewCreateRealmAssignmentRuleRequest instantiates a new CreateRealmAssignmentRuleRequest object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewCreateRealmAssignmentRuleRequestWithDefaults() *CreateRealmAssignmentRuleRequest
NewCreateRealmAssignmentRuleRequestWithDefaults instantiates a new CreateRealmAssignmentRuleRequest object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *CreateRealmAssignmentRuleRequest) GetActions() Actions
GetActions returns the Actions field if non-nil, zero value otherwise.
func (o *CreateRealmAssignmentRuleRequest) GetActionsOk() (*Actions, bool)
GetActionsOk returns a tuple with the Actions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *CreateRealmAssignmentRuleRequest) SetActions(v Actions)
SetActions sets Actions field to given value.
func (o *CreateRealmAssignmentRuleRequest) HasActions() bool
HasActions returns a boolean if a field has been set.
func (o *CreateRealmAssignmentRuleRequest) GetConditions() Conditions
GetConditions returns the Conditions field if non-nil, zero value otherwise.
func (o *CreateRealmAssignmentRuleRequest) GetConditionsOk() (*Conditions, bool)
GetConditionsOk returns a tuple with the Conditions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *CreateRealmAssignmentRuleRequest) SetConditions(v Conditions)
SetConditions sets Conditions field to given value.
func (o *CreateRealmAssignmentRuleRequest) HasConditions() bool
HasConditions returns a boolean if a field has been set.
func (o *CreateRealmAssignmentRuleRequest) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *CreateRealmAssignmentRuleRequest) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *CreateRealmAssignmentRuleRequest) SetName(v string)
SetName sets Name field to given value.
func (o *CreateRealmAssignmentRuleRequest) HasName() bool
HasName returns a boolean if a field has been set.
func (o *CreateRealmAssignmentRuleRequest) GetPriority() int32
GetPriority returns the Priority field if non-nil, zero value otherwise.
func (o *CreateRealmAssignmentRuleRequest) GetPriorityOk() (*int32, bool)
GetPriorityOk returns a tuple with the Priority field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *CreateRealmAssignmentRuleRequest) SetPriority(v int32)
SetPriority sets Priority field to given value.
func (o *CreateRealmAssignmentRuleRequest) HasPriority() bool
HasPriority returns a boolean if a field has been set.