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Codenames Pictures 🕵🏼‍♂️🕵🏾‍♀️

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99% of the credit belongs to jbowens for this wonderful creation!

Codenames implements a web app for generating and displaying boards for the Codenames board game. Generated boards are shareable and will update as words are revealed. The board can be viewed either as a spymaster or an ordinary player.

This is a modified version of the original Codenames game where you use pictures instead of words. Look below for instructions on how to use your own images!

A hosted version of the app is available at codenames.dport.me. This is just running on a crusty old laptop that also hosts like 10 other sites so go easy on it.

Spymaster view of board

How to run this yourself (Docker)

docker build . -t codenames-pictures
docker run -it -p 9091:9091 codenames-pictures

Then go to 127.0.0.1:9091.

How to run this yourself (manually)

Firstly, make sure you have go installed. There are good resources for this on the net.

Just installing

These instructions will just grab the binary for you:

cd $GOPATH
go get github.com/banool/codenames-pictures/...
go install github.com/banool/codenames-pictures/...

You'll still need to set up dependencies following this:

cd bin
ln -s ../src/github.com/banool/codenames-pictures/assets_codenames
./codenames

Now go follow the instructions for adding images below.

Developing

If you plan to make changes, you'll want to grab the source and build it yourself:

cd $GOPATH
go get github.com/banool/codenames-pictures/...
cd src/github.com/banool/codenames-pictures
# To build the server code.
go build github.com/banool/codenames-pictures/...
# To build the binary.
go build github.com/banool/codenames-pictures/cmd/...
# Run the binary.
./codenames

I just use this little one liner for the last three steps:

go build github.com/banool/codenames-pictures/... && go build github.com/banool/codenames-pictures/cmd/... && ./codenames 9000; rm codenames

You can optionally specify a port (the default is 9001):

./codenames 8000

Now go follow the instructions for adding images below.

Loading up images

If you followed the steps above, you should now have a codenames binary with an assets folder. You can add your own images to assets/images. You can also add further sub-directories, it's scanned recursively. They should be square, but beyond that you can really do what you want. It's okay for the image to have transparent backgrounds, both work :) There need to be at least 20 images, but of course the more the better! 🏙🛣🛤🏭🖼🗾🌁🌃🌄🌅🌆🌇🌈🌉🌌🌠🎆🎇🎑!!!

There is support for using remote images! You specify the link for this when creating the game in the lobby. There are 3 types of supported links:

Text file with absolute links

https://mysite.com/links.txt

This is a file with absolute website links in it, one per line. For example:

https://site.com/image.jpg
http://images.org/cat.png

The way I check for it being absolute is whether the link on the first line contains http. Janky I know but Go is hard okay.

Text file with relative links

https://mysite.com/links.txt

This is a file with links relative to the location of the text file, one per line. For example:

image.jpg
cat.png

These will resolve to:

https://mysite.com/image.jpg
https://mysite.com/cat.png

Link to directory listing

https://mysite.com/images/

This has the worst support. I try to parse a directory listing (like what is produced by nginx for a directory of files) and extract any link by looking for anchor (<a>) tags.

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