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If you have a lot of options for a single choice and include a line of dialogue, they can get hidden by the dialogue box. The covered-up choices are still clickable, but should probably always be on top of dialogue.
Note that there's a similar issue with choices overflowing the top/bottom of the screen if you add so many that they can't fit vertically. Hopefully folks aren't putting that many options on a single choice ofc, but you could support arbitrarily long choice lists with scrolling or pagination.
The text was updated successfully, but these errors were encountered:
seleb
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Oct 30, 2021
fixeslunafromthemoon#34
The order of HUD elements is currently defined by the GUI config, which results in choices being rendered underneath dialogue if both are on screen. This adds a sort to the GUI config before the elements are created to help avoid overlap issues.
If you have a lot of options for a single
choice
and include a line of dialogue, they can get hidden by the dialogue box. The covered-up choices are still clickable, but should probably always be on top of dialogue.Note that there's a similar issue with choices overflowing the top/bottom of the screen if you add so many that they can't fit vertically. Hopefully folks aren't putting that many options on a single choice ofc, but you could support arbitrarily long choice lists with scrolling or pagination.
The text was updated successfully, but these errors were encountered: