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Remove limitations preventing client-server capture mode #186
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What is the advantage of doing this over saving the file locally on the device? I've been using the local file approach for many years with apitrace/patrace and never seen an advantage from the network streaming solution of vktrace. |
The client-server mode would be intended for capture scenarios with limited disk space or limited file system access on the capture device. It would be an optional mode, disabled by default. The current method of saving the file locally would remain the default. |
Adding some kind of network functionality to GFXReconstruct may be out of scope. However, we know we currently use |
An implementation note. Components which have hardcoded writes to files could be changed to stream to our existing
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The capture layer currently writes directly to a file. An option should be added for a client-server mode, where the layer acts as a client that transmits data to a server, similar to the current vktrace.
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