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WebSocket_chatroom_thread.go
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WebSocket_chatroom_thread.go
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package Gpthread
import (
"encoding/json"
"github.com/gorilla/websocket"
GpPacket "github.com/lunarhook/lunarhook-game900top-golangserver/src/server"
"github.com/lunarhook/lunarhook-game900top-golangserver/src/server/Gamecontrollers/GpManager"
"github.com/lunarhook/lunarhook-game900top-golangserver/src/server/Gamecontrollers/Gphandle"
Global "github.com/lunarhook/lunarhook-game900top-golangserver/src/server/Global"
"github.com/lunarhook/lunarhook-game900top-golangserver/src/server/Global/GpGame"
"github.com/tidwall/gjson"
)
func Chatroom(Gpthis *GpManager.WebSocketListController) {
for {
select {
case JoinSocket := <-Gpthis.SocketChan:
Global.Logger.Info("C2S:", JoinSocket)
if !Gpthis.IsExistSocketById(JoinSocket.SocketId) {
Gpthis.ActiveSocketList.PushBack(JoinSocket) // Add user to the end of list.
// Publish a JOIN event.
Gpthis.MsgList <- Gphandle.GWebSocketStruct.NewByte(Gpthis, GpPacket.IM_S2C_JOIN, JoinSocket.SocketId, string("first join"), 0)
Gpthis.MsgList <- Gphandle.GWebSocketStruct.NewByte(Gpthis, GpPacket.IM_EVENT_MESSAGE, JoinSocket.SocketId, string("welcome"), 0)
} else {
Gpthis.MsgList <- Gphandle.GWebSocketStruct.NewByte(Gpthis, GpPacket.IM_EVENT_MESSAGE, JoinSocket.SocketId, string("welcome again"), 0)
}
case SocketMessage := <-Gpthis.MsgList:
Global.Logger.Info("C2S:", SocketMessage)
//如果是心跳,单发
switch SocketMessage.Type {
case
GpPacket.IM_C2S2C_HEART: // 心跳
Gphandle.GWebSocketStruct.HeartWebSocket(SocketMessage, Gpthis)
GetRoomList(SocketMessage, Gpthis)
break
case
GpPacket.IM_C2S_LEAVEROOM:
closesocket(SocketMessage, Gpthis)
break
case
GpPacket.IM_S2C_LEAVEROOM: // 关闭房间完成比赛,退出游戏,展示结果
LeaveRoom(SocketMessage, Gpthis)
break
case
GpPacket.IM_S2C_JOIN: //创建房间,显示房间列表
joinroom(SocketMessage, Gpthis)
//GetRoomList(SocketMessage, Gpthis)
break
case
GpPacket.IM_C2S_JOINCREATROOM:
SelectRoom(SocketMessage, Gpthis)
GetRoomList(SocketMessage, Gpthis)
break
case
GpPacket.IM_S2C_JOINCREATROOM: //创建房间等待对手加入
break
case
GpPacket.IM_C2S_GETROOMLIST: // 刷新房间列
GetRoomList(SocketMessage, Gpthis)
break
case
GpPacket.IM_S2C_SENDQUEST:
RoomGameRunNext(SocketMessage, Gpthis)
break
case
GpPacket.IM_EVENT_BROADCAST_HEART:
Gphandle.GWebSocketStruct.BroadcastWebSocket(SocketMessage, GpManager.GlobaWebSocketListManager)
break
case
GpPacket.IM_C2S_SENDANSWER:
RoomGameRunUpdate(SocketMessage, Gpthis)
break
case
//广播所有消息事件
GpPacket.IM_EVENT_BROADCAST_MESSAGE:
Gphandle.GWebSocketStruct.BroadcastWebSocket(SocketMessage, GpManager.GlobaWebSocketListManager)
GetRoomList(SocketMessage, Gpthis)
break
case
//GpPacket.IM_C2S_TESTBEGINGAME,
GpPacket.IM_S2C_BEGINQUEST:
BeginRoomGame(SocketMessage, Gpthis)
break
case
GpPacket.IM_C2S_SENDQUEST:
RoomGameRun(SocketMessage, Gpthis)
break
default:
Gphandle.GWebSocketStruct.HeartWebSocket(SocketMessage, GpManager.GlobaWebSocketListManager)
break
}
GpPacket.NewArchive(SocketMessage)
if SocketMessage.Type == GpPacket.IM_EVENT_MESSAGE {
Global.Logger.Info("S2C:", SocketMessage)
}
case LeaveSocket := <-Gpthis.UnSocketChan:
Global.Logger.Info("S2C:", LeaveSocket)
for sub := Gpthis.ActiveSocketList.Front(); sub != nil; sub = sub.Next() {
if sub.Value.(GpManager.SocketInfo).SocketId == LeaveSocket.SocketId {
Gpthis.ActiveSocketList.Remove(sub)
// Clone connection.
ws := sub.Value.(GpManager.SocketInfo).Conn
if ws != nil {
ws.Close()
Global.Logger.Error("WebSocket closed:", LeaveSocket)
}
Gpthis.MsgList <- Gphandle.GWebSocketStruct.NewByte(Gpthis, GpPacket.IM_S2C_LEAVEROOM, LeaveSocket.SocketId, ("good bye!"), 0) // Publish a LEAVE event.
//Gpthis.MsgList <- Gpthis.NewMsg(GpPacket.IM_EVENT_BROADCAST_LEAVE, sub.Value.(SocketInfo).User, LeaveSocket.SocketId, "")
break
}
}
}
}
}
func SelectRoom(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController) {
event := GpPacket.IM_rec{}
event.Type = GpPacket.IM_S2C_JOINCREATROOM
event.SocketId = msg.SocketId
RoomId := gjson.Get(msg.Msg, "Msg.roomid")
pRoom := GpGame.JoinCreatRoomById(uint32(RoomId.Uint()), msg.SocketId)
if nil != pRoom {
r := &(*pRoom)
if 0 == r.SocketIdA {
r.SocketIdA = msg.SocketId
avatar := gjson.Get(msg.Msg, "Msg.avatarUrl")
r.PlayAavatar = avatar.String()
} else if 0 == r.SocketIdB {
r.SocketIdB = msg.SocketId
avatar := gjson.Get(msg.Msg, "Msg.avatarUrl")
r.PlayBavatar = avatar.String()
}
if 0 != pRoom.SocketIdA && 0 != pRoom.SocketIdB {
Gpthis := GpManager.GlobaWebSocketListManager
o := &GpGame.BeginGameRoom{}
o.Id = pRoom.Id
o.SocketIdA = pRoom.SocketIdA
o.SocketIdB = pRoom.SocketIdB
//这里是让所有的数据都从房间的A玩家开始传递
Gpthis.MsgList <- Gphandle.GWebSocketStruct.NewByte(Gpthis, GpPacket.IM_S2C_BEGINQUEST, pRoom.SocketIdA, string(""), pRoom.Id)
}
} else {
event.Msg = string("IM_S2C_JOINCREATROOM failed")
}
data, err := json.Marshal(event)
//JoinCreatRoomById
if err != nil {
Global.Logger.Error("Fail to marshal event:", err)
return
}
for sub := Gpthis.ActiveSocketList.Front(); sub != nil; sub = sub.Next() {
if sub.Value.(GpManager.SocketInfo).SocketId == event.SocketId {
ws := sub.Value.(GpManager.SocketInfo).Conn
if ws != nil {
if ws.WriteMessage(websocket.TextMessage, data) != nil {
Global.Logger.Trace("disconnected user:", sub.Value.(GpManager.SocketInfo).User)
// User disconnected.
Gpthis.UnSocketChan <- GpManager.UnSocketId{sub.Value.(GpManager.SocketInfo).SocketId}
}
}
}
}
}
func joinroom(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController) {
event := GpPacket.IM_rec{}
event.Type = GpPacket.IM_S2C_JOIN
event.SocketId = msg.SocketId
event.Msg = string(msg.Msg)
data, err := json.Marshal(event)
if err != nil {
Global.Logger.Error("Fail to marshal event:", err)
return
}
for sub := Gpthis.ActiveSocketList.Front(); sub != nil; sub = sub.Next() {
if sub.Value.(GpManager.SocketInfo).SocketId == event.SocketId {
ws := sub.Value.(GpManager.SocketInfo).Conn
if ws != nil {
if ws.WriteMessage(websocket.TextMessage, data) != nil {
Global.Logger.Trace("disconnected user:", sub.Value.(GpManager.SocketInfo).User)
// User disconnected.
Gpthis.UnSocketChan <- GpManager.UnSocketId{sub.Value.(GpManager.SocketInfo).SocketId}
}
}
}
}
}
func closesocket(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController) {
for sub := Gpthis.ActiveSocketList.Front(); sub != nil; sub = sub.Next() {
if sub.Value.(GpManager.SocketInfo).SocketId == msg.SocketId {
ws := sub.Value.(GpManager.SocketInfo).Conn
if ws != nil {
Gpthis.UnSocketChan <- GpManager.UnSocketId{sub.Value.(GpManager.SocketInfo).SocketId}
}
}
}
}
func LeaveRoom(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController) {
event := GpPacket.IM_rec{}
event.Type = GpPacket.IM_S2C_LEAVEROOM
event.SocketId = msg.SocketId
event.Msg = string(msg.Msg)
GpGame.LeaveRoomBySocketId(msg.SocketId)
data, err := json.Marshal(event)
if err != nil {
Global.Logger.Error("Fail to marshal event:", err)
return
}
for sub := Gpthis.ActiveSocketList.Front(); sub != nil; sub = sub.Next() {
if sub.Value.(GpManager.SocketInfo).SocketId == event.SocketId {
ws := sub.Value.(GpManager.SocketInfo).Conn
if ws != nil {
if ws.WriteMessage(websocket.TextMessage, data) != nil {
Global.Logger.Trace("disconnected user:", sub.Value.(GpManager.SocketInfo).User)
Gpthis.UnSocketChan <- GpManager.UnSocketId{sub.Value.(GpManager.SocketInfo).SocketId}
}
}
}
}
}
func GetRoomList(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController) {
ret := GpGame.GetRoomList()
event := GpPacket.IM_rec{}
event.Type = GpPacket.IM_S2C_SENDROOMLIST
event.Msg = ret
event.SocketId = msg.SocketId
data, err := json.Marshal(event)
if err != nil {
Global.Logger.Error("Fail to marshal event:", err)
return
}
for sub := Gpthis.ActiveSocketList.Front(); sub != nil; sub = sub.Next() {
if sub.Value.(GpManager.SocketInfo).SocketId == event.SocketId {
ws := sub.Value.(GpManager.SocketInfo).Conn
if ws != nil {
if ws.WriteMessage(websocket.TextMessage, data) != nil {
// User disconnected.
Global.Logger.Trace("disconnected user:", sub.Value.(GpManager.SocketInfo).User)
Gpthis.UnSocketChan <- GpManager.UnSocketId{sub.Value.(GpManager.SocketInfo).SocketId}
}
}
}
}
}
func RoomGameRunUpdate(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController) {
event := GpPacket.IM_rec{}
event.Type = GpPacket.IM_S2C_SENDANSWER
event.SocketId = msg.SocketId
event.RoomId = msg.RoomId
pRoom := GpGame.GetRoomById(event.RoomId, event.SocketId)
if pRoom.TimeOut < 10 {
pRoom.Count = pRoom.Count + 1
}
answer := gjson.Get(msg.Msg, "Msg.answer").Str
for i := 0; i < len(pRoom.Wordlist); i++ {
ss := gjson.Get(pRoom.Wordlist[i], "mean").Str
if ss == answer {
if msg.SocketId == pRoom.SocketIdA {
pRoom.ScorceA = pRoom.ScorceA + pRoom.TimeOut%10
}
if msg.SocketId == pRoom.SocketIdB {
pRoom.ScorceB = pRoom.ScorceB + pRoom.TimeOut%10
}
}
}
ret := map[string]interface{}{"ScorceA": pRoom.ScorceA, "ScorceB": pRoom.ScorceB, "SocketIdA": pRoom.SocketIdA, "SocketIdB": pRoom.SocketIdB}
v, _ := json.Marshal(ret)
event.Msg = string(v)
data, err := json.Marshal(event)
if err != nil {
Global.Logger.Error("Fail to marshal event:", err)
return
}
for sub := Gpthis.ActiveSocketList.Front(); sub != nil; sub = sub.Next() {
if sub.Value.(GpManager.SocketInfo).SocketId == pRoom.SocketIdA || sub.Value.(GpManager.SocketInfo).SocketId == pRoom.SocketIdB {
ws := sub.Value.(GpManager.SocketInfo).Conn
if ws != nil {
if ws.WriteMessage(websocket.TextMessage, data) != nil {
// User disconnected.
Global.Logger.Trace("disconnected user:", sub.Value.(GpManager.SocketInfo).User)
Gpthis.UnSocketChan <- GpManager.UnSocketId{sub.Value.(GpManager.SocketInfo).SocketId}
}
}
}
}
}
func RoomGameRunNext(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController) {
event := GpPacket.IM_rec{}
event.Type = GpPacket.IM_S2C_SENDQUEST
event.SocketId = msg.SocketId
event.Msg = string(msg.Msg)
event.RoomId = msg.RoomId
data, err := json.Marshal(event)
if err != nil {
Global.Logger.Error("Fail to marshal event:", err)
return
}
for sub := Gpthis.ActiveSocketList.Front(); sub != nil; sub = sub.Next() {
if sub.Value.(GpManager.SocketInfo).SocketId == event.SocketId {
ws := sub.Value.(GpManager.SocketInfo).Conn
if ws != nil {
if ws.WriteMessage(websocket.TextMessage, data) != nil {
// User disconnected.
Global.Logger.Trace("disconnected user:", sub.Value.(GpManager.SocketInfo).User)
Gpthis.UnSocketChan <- GpManager.UnSocketId{sub.Value.(GpManager.SocketInfo).SocketId}
}
}
}
}
}
func RoomGameRun(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController) {
GpGame.ActiveRoom(msg)
}
func BeginRoomGame(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController) {
event := GpPacket.IM_rec{}
event.Type = GpPacket.IM_S2C_BEGINQUEST
event.SocketId = msg.SocketId
event.Msg = string(msg.Msg)
data, err := json.Marshal(event)
if err != nil {
Global.Logger.Error("Fail to marshal event:", err)
return
}
for sub := Gpthis.ActiveSocketList.Front(); sub != nil; sub = sub.Next() {
if sub.Value.(GpManager.SocketInfo).SocketId == event.SocketId {
ws := sub.Value.(GpManager.SocketInfo).Conn
if ws != nil {
if ws.WriteMessage(websocket.TextMessage, data) != nil {
// User disconnected.
Global.Logger.Trace("disconnected user:", sub.Value.(GpManager.SocketInfo).User)
Gpthis.UnSocketChan <- GpManager.UnSocketId{sub.Value.(GpManager.SocketInfo).SocketId}
}
}
}
}
}