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2.5.2_ReleaseNotes.md

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Egret 2.5.2 Release Note

Updated on: October, 16th, 2015

Welcome to Egret!

Overview

In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.

Updated items

This update aggregates all the changes from 2.5.1 to 2.5.2.

  • [Fix] Native localStorage storing failure.
  • [Fix] RenderTexture drawing error.
  • [Add] Native supports loading binary file.
  • [Fix] Incorrect drawing resulted from picture drawing offset.
  • [Fix] Exml compiling anomaly. 
  • [Fix] Bitmap drawing anomaly that appears after setting scale9grid.
  • [Add] ByteArray added writeUnsignedShort method.

Roadmap

  • Add support for WebGL.
  • Add filter function.