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Rework render loop to have a FrameManager #13
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render engine
This issue relates directly to the Vulkan backend
rework
Something existing needs changing or updating
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Instead of getting the images and handling image synchronization manually, we should instead offload this to some FrameManager. It takes the swapchain and outputs ConceptualImages, which wraps the swapchain's images and have per-frame command buffers, descriptor sets, etc.
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