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Rework render loop to have a FrameManager #13

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Lut99 opened this issue Sep 8, 2021 · 0 comments
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Rework render loop to have a FrameManager #13

Lut99 opened this issue Sep 8, 2021 · 0 comments
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render engine This issue relates directly to the Vulkan backend rework Something existing needs changing or updating

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Lut99 commented Sep 8, 2021

Instead of getting the images and handling image synchronization manually, we should instead offload this to some FrameManager. It takes the swapchain and outputs ConceptualImages, which wraps the swapchain's images and have per-frame command buffers, descriptor sets, etc.

@Lut99 Lut99 added rework Something existing needs changing or updating render engine This issue relates directly to the Vulkan backend labels Sep 8, 2021
@Lut99 Lut99 added this to To do in New features via automation Sep 8, 2021
@Lut99 Lut99 self-assigned this Sep 8, 2021
@Lut99 Lut99 moved this from To do to Doing in New features Sep 8, 2021
@Lut99 Lut99 closed this as completed Sep 9, 2021
New features automation moved this from Doing to Done Sep 9, 2021
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render engine This issue relates directly to the Vulkan backend rework Something existing needs changing or updating
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