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This repository has been archived by the owner on Oct 9, 2019. It is now read-only.
Issues with normal mapping using the new PBR lighting, seems like wrong vector transformation from world space to TBN space. Some elements work correctly, others no. It's really weird. Affects Direct Light and Point Lights.
The text was updated successfully, but these errors were encountered:
Issues with normal mapping using the new PBR lighting, seems like wrong vector transformation from world space to TBN space. Some elements work correctly, others no. It's really weird. Affects Direct Light and Point Lights.
The text was updated successfully, but these errors were encountered: