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Normal Mapping Bug #86

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Guerra24 opened this issue Dec 24, 2016 · 0 comments
Closed

Normal Mapping Bug #86

Guerra24 opened this issue Dec 24, 2016 · 0 comments

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@Guerra24
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Issues with normal mapping using the new PBR lighting, seems like wrong vector transformation from world space to TBN space. Some elements work correctly, others no. It's really weird. Affects Direct Light and Point Lights.

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