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event.rst

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Events

Events are triggered in LVGL when something happens which might be interesting to the user, e.g. when an object:

  • is clicked
  • is scrolled
  • has its value changed
  • is redrawn, etc.

Besides widgets, events can registered from displays and input devices too.

Add events to a widget

The user can assign callback functions to an object to see its events. In practice, it looks like this:

lv_obj_t * btn = lv_button_create(lv_screen_active());
lv_obj_add_event_cb(btn, my_event_cb, LV_EVENT_CLICKED, NULL);   /*Assign an event callback*/

...

static void my_event_cb(lv_event_t * event)
{
    printf("Clicked\n");
}

In the example :cppLV_EVENT_CLICKED means that only the click event will call my_event_cb. See the list of event codes <events_codes> for all the options. :cppLV_EVENT_ALL can be used to receive all events.

The last parameter of :cpplv_obj_add_event is a pointer to any custom data that will be available in the event. It will be described later in more detail.

More events can be added to an object, like this:

lv_obj_add_event_cb(obj, my_event_cb_1, LV_EVENT_CLICKED, NULL);
lv_obj_add_event_cb(obj, my_event_cb_2, LV_EVENT_PRESSED, NULL);
lv_obj_add_event_cb(obj, my_event_cb_3, LV_EVENT_ALL, NULL);       /*No filtering, receive all events*/

Even the same event callback can be used on an object with different user_data. For example:

lv_obj_add_event_cb(obj, increment_on_click, LV_EVENT_CLICKED, &num1);
lv_obj_add_event_cb(obj, increment_on_click, LV_EVENT_CLICKED, &num2);

The events will be called in the order as they were added.

Other objects can use the same event callback.

In the very same way events can attached to the input devices and displays like this

lv_display_add_event_cb(disp, event_cb, LV_EVENT_RESOLUTION_CHANGED, NULL);
lv_indev_add_event_cb(indev, event_cb, LV_EVENT_CLICKED, NULL);

Remove event(s) from widgets

uint32_t i;
uint32_t event_cnt = lv_obj_get_event_count(obj);
for(i = 0; i < event_cnt; i++) {
    lv_event_dsc_t * event_dsc = lv_obj_get_event_dsc(obj, i);
    if(lv_event_dsc_get_cb(event_dsc) == some_event_cb) {
        lv_obj_remove_event(obj, i);
        break;
    }
}

Event codes

The event codes can be grouped into these categories: - Input device events - Drawing events - Other events - Special events - Custom events

All objects (such as Buttons/Labels/Sliders etc.) regardless their type receive the Input device, Drawing and Other events.

However, the Special events are specific to a particular widget type. See the widgets' documentation <widgets> to learn when they are sent,

Custom events are added by the user and are never sent by LVGL.

The following event codes exist:

Input device events

  • :cppLV_EVENT_PRESSED: The object has been pressed
  • :cppLV_EVENT_PRESSING: The object is being pressed (called continuously while pressing)
  • :cppLV_EVENT_PRESS_LOST: The object is still being pressed but slid cursor/finger off of the object
  • :cppLV_EVENT_SHORT_CLICKED: The object was pressed for a short period of time, then released it. Not called if scrolled.
  • :cppLV_EVENT_LONG_PRESSED: Object has been pressed for at least long_press_time. Not called if scrolled.
  • :cppLV_EVENT_LONG_PRESSED_REPEAT: Called after long_press_time in every long_press_repeat_time ms. Not called if scrolled.
  • :cppLV_EVENT_CLICKED: Called on release if not scrolled (regardless to long press)
  • :cppLV_EVENT_RELEASED: Called in every cases when the object has been released
  • :cppLV_EVENT_SCROLL_BEGIN: Scrolling begins. The event parameter is a pointer to the animation of the scroll. Can be modified
  • :cppLV_EVENT_SCROLL_THROW_BEGIN:
  • :cppLV_EVENT_SCROLL_END: Scrolling ends
  • :cppLV_EVENT_SCROLL: Scrolling
  • :cppLV_EVENT_GESTURE: A gesture is detected. Get the gesture with :cpplv_indev_get_gesture_dir(lv_indev_active());
  • :cppLV_EVENT_KEY: A key is sent to the object. Get the key with :cpplv_indev_get_key(lv_indev_active());
  • :cppLV_EVENT_FOCUSED: The object is focused
  • :cppLV_EVENT_DEFOCUSED: The object is defocused
  • :cppLV_EVENT_LEAVE: The object is defocused but still selected
  • :cppLV_EVENT_HIT_TEST: Perform advanced hit-testing
  • :cppLV_EVENT_INDEV_RESET: Indev has been reset

Drawing events

  • :cppLV_EVENT_COVER_CHECK: Check if the object fully covers an area. The event parameter is :cpplv_cover_check_info_t *.
  • :cppLV_EVENT_REFR_EXT_DRAW_SIZE: Get the required extra draw area around the object (e.g. for shadow). The event parameter is :cppint32_t * to store the size.
  • :cppLV_EVENT_DRAW_MAIN_BEGIN: Starting the main drawing phase
  • :cppLV_EVENT_DRAW_MAIN: Perform the main drawing
  • :cppLV_EVENT_DRAW_MAIN_END: Finishing the main drawing phase
  • :cppLV_EVENT_DRAW_POST_BEGIN: Starting the post draw phase (when all children are drawn)
  • :cppLV_EVENT_DRAW_POST: Perform the post draw phase (when all children are drawn)
  • :cppLV_EVENT_DRAW_POST_END: Finishing the post draw phase (when all children are drawn)
  • :cppLV_EVENT_DRAW_TASK_ADDED: Adding a draw task

Special events

  • :cppLV_EVENT_VALUE_CHANGED: The object's value has changed (i.e. slider moved)
  • :cppLV_EVENT_INSERT: A text is inserted to the object. The event data is char * being inserted.
  • :cppLV_EVENT_REFRESH: Notify the object to refresh something on it (for the user)
  • :cppLV_EVENT_READY: A process has finished
  • :cppLV_EVENT_CANCEL: A process has been cancelled

Other events

  • :cppLV_EVENT_CREATE: Object is being created
  • :cppLV_EVENT_DELETE: Object is being deleted
  • :cppLV_EVENT_CHILD_CHANGED: Child was removed, added, or its size, position were changed
  • :cppLV_EVENT_CHILD_CREATED: Child was created, always bubbles up to all parents
  • :cppLV_EVENT_CHILD_DELETED: Child was deleted, always bubbles up to all parents
  • :cppLV_EVENT_SCREEN_UNLOAD_START: A screen unload started, fired immediately when scr_load is called
  • :cppLV_EVENT_SCREEN_LOAD_START: A screen load started, fired when the screen change delay is expired
  • :cppLV_EVENT_SCREEN_LOADED: A screen was loaded
  • :cppLV_EVENT_SCREEN_UNLOADED: A screen was unloaded
  • :cppLV_EVENT_SIZE_CHANGED: Object coordinates/size have changed
  • :cppLV_EVENT_STYLE_CHANGED: Object's style has changed
  • :cppLV_EVENT_LAYOUT_CHANGED: The children position has changed due to a layout recalculation
  • :cppLV_EVENT_GET_SELF_SIZE: Get the internal size of a widget

Display events

  • :cppLV_EVENT_INVALIDATE_AREA
  • :cppLV_EVENT_RESOLUTION_CHANGED
  • :cppLV_EVENT_COLOR_FORMAT_CHANGED
  • :cppLV_EVENT_REFR_REQUEST
  • :cppLV_EVENT_REFR_START
  • :cppLV_EVENT_REFR_READY
  • :cppLV_EVENT_RENDER_START
  • :cppLV_EVENT_RENDER_READY
  • :cppLV_EVENT_FLUSH_START
  • :cppLV_EVENT_FLUSH_FINISH

Custom events

Any custom event codes can be registered by uint32_t MY_EVENT_1 = :cpplv_event_register_id

They can be sent to any object with :cpplv_event_send(obj, MY_EVENT_1, &some_data)

Sending events

To manually send events to an object, use :cpplv_obj_send_event(obj, <EVENT_CODE>, &some_data).

For example, this can be used to manually close a message box by simulating a button press (although there are simpler ways to do this):

/*Simulate the press of the first button (indexes start from zero)*/
uint32_t btn_id = 0;
lv_event_send(mbox, LV_EVENT_VALUE_CHANGED, &btn_id);

The same works for display and input devices with :cpplv_display_send_event(obj, <EVENT_CODE>, &some_data) and :cpplv_indev_send_event(obj, <EVENT_CODE>, &some_data).

Refresh event

:cppLV_EVENT_REFRESH is a special event because it's designed to let the user notify an object to refresh itself. Some examples:

  • notify a label to refresh its text according to one or more variables (e.g. current time)
  • refresh a label when the language changes
  • enable a button if some conditions are met (e.g. the correct PIN is entered)
  • add/remove styles to/from an object if a limit is exceeded, etc

Fields of lv_event_t

:cpplv_event_t is the only parameter passed to the event callback and it contains all data about the event. The following values can be gotten from it:

  • :cpplv_event_get_code(e): get the event code
  • :cpplv_event_get_current_target(e): get the object to which an event was sent. I.e. the object whose event handler is being called.
  • :cpplv_event_get_target(e): get the object that originally triggered the event (different from :cpplv_event_get_target if event bubbling <events_bubbling> is enabled)
  • :cpplv_event_get_user_data(e): get the pointer passed as the last parameter of :cpplv_obj_add_event.
  • :cpplv_event_get_param(e): get the parameter passed as the last parameter of :cpplv_event_send

Event bubbling

If :cpplv_obj_add_flag(obj, LV_OBJ_FLAG_EVENT_BUBBLE) is enabled all events will be sent to an object's parent too. If the parent also has :cppLV_OBJ_FLAG_EVENT_BUBBLE enabled the event will be sent to its parent and so on.

The target parameter of the event is always the current target object, not the original object. To get the original target call :cpplv_event_get_target_obj(e) in the event handler.

Examples

API