LVGL has a built-in Log module to inform the user about what is happening in the library.
To enable logging, set :cLV_USE_LOG
in lv_conf.h
and set :cLV_LOG_LEVEL
to one of the following values:
- :c
LV_LOG_LEVEL_TRACE
: A lot of logs to give detailed information - :c
LV_LOG_LEVEL_INFO
: Log important events - :c
LV_LOG_LEVEL_WARN
: Log if something unwanted happened but didn't cause a problem - :c
LV_LOG_LEVEL_ERROR
: Only critical issues, where the system may fail - :c
LV_LOG_LEVEL_USER
: Only user messages - :c
LV_LOG_LEVEL_NONE
: Do not log anything
The events which have a higher level than the set log level will be logged too. E.g. if you :cLV_LOG_LEVEL_WARN
, errors will be also logged.
If your system supports printf
, you just need to enable :cLV_LOG_PRINTF
in lv_conf.h
to send the logs with printf
.
If you can't use printf
or want to use a custom function to log, you can register a "logger" callback with :cpplv_log_register_print_cb
.
For example:
void my_log_cb(lv_log_level_t level, const char * buf)
{
serial_send(buf, strlen(buf));
}
...
lv_log_register_print_cb(my_log_cb);
You can also use the log module via the LV_LOG_TRACE/INFO/WARN/ERROR/USER(text)
or LV_LOG(text)
functions. Here:
LV_LOG_TRACE/INFO/WARN/ERROR/USER(text)
append following information to yourtext
- Log Level
- __FILE__
- __LINE__
- __func__
LV_LOG(text)
is similar toLV_LOG_USER
but has no extra information attached.