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buttonmatrix.rst

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Button matrix (lv_buttonmatrix)

Overview

The Button Matrix object is a lightweight way to display multiple buttons in rows and columns. Lightweight because the buttons are not actually created but just virtually drawn on the fly. This way, one button use only eight extra bytes of memory instead of the ~100-150 bytes a normal Button object plus the 100 or so bytes for the Label object.

The Button matrix is added to the default group (if one is set). Besides the Button matrix is an editable object to allow selecting and clicking the buttons with encoder navigation too.

Parts and Styles

  • :cppLV_PART_MAIN The background of the button matrix, uses the typical background style properties. pad_row and pad_column sets the space between the buttons.
  • :cppLV_PART_ITEMS The buttons all use the text and typical background style properties except translations and transformations.

Usage

Button's text

There is a text on each button. To specify them a descriptor string array, called map, needs to be used. The map can be set with :cpplv_buttonmatrix_set_map(buttonm, my_map). The declaration of a map should look like :cppconst char * map[] = {"button1", "button2", "button3", NULL}. Note that the last element has to be either NULL or an empty string ("")!

Use "\n" in the map to insert a line break. E.g. {"button1", "button2", "\n", "button3", ""}. Each line's buttons have their width calculated automatically. So in the example the first row will have 2 buttons each with 50% width and a second row with 1 button having 100% width.

Control buttons

The buttons' width can be set relative to the other button in the same row with :cpplv_buttonmatrix_set_button_width(buttonm, button_id, width) E.g. in a line with two buttons: buttonA, width = 1 and buttonB, width = 2, buttonA will have 33 % width and buttonB will have 66 % width. It's similar to how the "flex-grow" property works in CSS. The width must be in the [1..15] range and the default width is 1.

In addition to the width, each button can be customized with the following parameters:

  • :cppLV_BUTTONMATRIX_CTRL_HIDDEN: Makes a button hidden (hidden buttons still take up space in the layout, they are just not visible or clickable)
  • :cppLV_BUTTONMATRIX_CTRL_NO_REPEAT: Disable repeating when the button is long pressed
  • :cppLV_BUTTONMATRIX_CTRL_DISABLED: Makes a button disabled Like :cppLV_STATE_DISABLED on normal objects
  • :cppLV_BUTTONMATRIX_CTRL_CHECKABLE: Enable toggling of a button. I.e. :cppLV_STATE_CHECKED will be added/removed as the button is clicked
  • :cppLV_BUTTONMATRIX_CTRL_CHECKED: Make the button checked. It will use the :cppLV_STATE_CHECHKED styles.
  • :cppLV_BUTTONMATRIX_CTRL_CLICK_TRIG: Enabled: send LV_EVENT_VALUE_CHANGE on CLICK, Disabled: send :cppLV_EVENT_VALUE_CHANGE on PRESS
  • :cppLV_BUTTONMATRIX_CTRL_POPOVER: Show the button label in a popover when pressing this key
  • :cppLV_BUTTONMATRIX_CTRL_CUSTOM_1: Custom free to use flag
  • :cppLV_BUTTONMATRIX_CTRL_CUSTOM_2: Custom free to use flag

By default, all flags are disabled.

To set or clear a button's control attribute, use :cpplv_buttonmatrix_set_button_ctrl(buttonm, button_id, LV_BUTTONMATRIX_CTRL_...) and :cpplv_buttonmatrix_clear_button_ctrl(buttonm, button_id, LV_BUTTONMATRIX_CTRL_...) respectively. More LV_BUTTONMATRIX_CTRL_... values can be OR-ed

To set/clear the same control attribute for all buttons of a button matrix, use :cpplv_buttonmatrix_set_button_ctrl_all(buttonm, LV_BUTTONMATRIX_CTRL_...) and :cpplv_buttonmatrix_clear_button_ctrl_all(buttonm, LV_BUTTONMATRIX_CTRL_...).

The set a control map for a button matrix (similarly to the map for the text), use :cpplv_buttonmatrix_set_ctrl_map(buttonm, ctrl_map). An element of ctrl_map should look like :cppctrl_map[0] = width | LV_BUTTONMATRIX_CTRL_NO_REPEAT | LV_BUTTONMATRIX_CTRL_CHECHKABLE. The number of elements should be equal to the number of buttons (excluding newlines characters).

One check

The "One check" feature can be enabled with :cpplv_buttonmatrix_set_one_checked(buttonm, true) to allow only one button to be checked at a time.

Events

  • :cppLV_EVENT_VALUE_CHANGED: Sent when a button is pressed/released or repeated after long press. The event parameter is set to the ID of the pressed/released button.

See the events of the Base object <lv_obj> too.

:cpplv_buttonmatrix_get_selected_button(buttonm) returns the index of the most recently released or focused button or :cppLV_BUTTONMATRIX_BUTTON_NONE if no such button.

:cpplv_buttonmatrix_get_button_text(buttonm, button_id) returns a pointer to the text of button_idth button.

Learn more about events.

Keys

  • LV_KEY_RIGHT/UP/LEFT/RIGHT To navigate among the buttons to select one
  • :cppLV_KEY_ENTER To press/release the selected button

Note that long pressing the button matrix with an encoder can mean to enter/leave edit mode and simply long pressing a button to make it repeat as well. To avoid this contradiction it's suggested to add :cpplv_buttonmatrix_set_button_ctrl_all(buttonm, LV_BUTTONMATRIX_CTRL_CLICK_TRIG | LV_BUTTONMATRIX_CTRL_NO_REPEAT) to the button matrix if used with encoder. This way, the pressed button repeat feature is disabled and on leaving edit mode the selected button won't be activated.

Learn more about indev_keys.

Example

API