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index.js
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index.js
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'use strict';
/**
* @license
* MIT License
*
* Copyright (c) 2019 Alexis Munsayac
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the 'Software'), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
* @author Alexis Munsayac <alexis.munsayac@gmail.com>
* @copyright Alexis Munsayac 2019
*/
/**
* @ignore
*/
const isPromise = (obj =>!!obj && (typeof obj === 'object' || typeof obj === 'function') && typeof obj.then === 'function') || result instanceof Promise;
/**
* @ignore
*/
const identity = (...args) => args;
/**
* A callback processor which receives the input from input Relays,
* process the inputs, and passes the output to output Relays.
*
* If the processor is an async function or a function returns a Promise-like
* object, the result is passed on fulfillment of the object.
*
* @callback ProcessorCallback
* @param {...*} inputs
* @returns {*}
*/
/**
* @class
* @classdesc
* Relays are a representation of an asynchronous callback which can receive inputs
* when a relay accepts inputs, process that inputs and return an output.
* You can imagine it as a hybrid of an observer and an observable,
* except that Relays won't start executing the callback if the inputs
* received does not match the required number of connected inputs.
* @example
* let AndGate = new Relay((a, b) => a && b);
* let AndGateInputA = new Relay(x => typeof x === 'boolean' && x);
* let AndGateInputB = new Relay(x => typeof x === 'boolean' && x);
*
* AndGateInputA.connectTo(AndGate);
* AndGateInputB.connectTo(AndGate);
*
* AndGate.pass(x => console.log('The result is ' + x));
*
* AndGateInputA.receive(true);
* AndGateInputB.receive(true);
*/
class Relay{
/**
* Creates a Relay object with the given processor.
* @param {ProcessorCallback} processor
* @returns {Relay}
*/
constructor(processor){
if(typeof processor === 'function'){
this._processor = processor;
} else {
this._processor = identity;
}
/**
* The array of input Relays
* @ignore
*/
this._input = [];
/**
* The array of output Relays
* @ignore
*/
this._output = [];
/**
* The array of received inputs
* @ignore
*/
this._received = [];
}
/**
* Connects the given relay to another relay that will serve as
* an output relay.
* @param {Relay} outputRelay
* @returns {Relay} for chaining purposes, the given relay is returned.
*/
connectTo(outputRelay){
/**
* Relay check
* @ignore
*/
if(outputRelay instanceof Relay){
/**
* Check if outputRelay is not yet in output array
* or check if the given relay is not an input relay
* for outputRelay.
* @ignore
*/
const input = outputRelay._input;
const output = this._output;
if(!output.includes(outputRelay)){
/**
* add inputRelay to output array
* @ignore
*/
output.push(outputRelay);
}
if(!input.includes(this)){
/**
* add given relay to input array
* @ignore
*/
input.push(this);
}
}
/**
* Return the reference for chaining
* @ignore
*/
return this;
}
/**
* Connects the given relay to another relay that will serve as
* an input relay.
* @param {Relay} inputRelay
* @returns {Relay} for chaining purposes, the given relay is returned.
*/
connectFrom(inputRelay){
inputRelay.connectTo(this);
return this;
}
/**
* Disconnects the given relay from an output relay
* @param {Relay} outputRelay
* @returns {Relay} for chaining purposes, the given relay is returned.
*/
disconnectTo(outputRelay){
/**
* Relay check
* @ignore
*/
if(outputRelay instanceof Relay){
/**
* Check if outputRelay is in output array
* or check if the given relay is an input relay
* for outputRelay.
* @ignore
*/
const input = outputRelay._input;
const output = this._output;
if(output.includes(outputRelay)){
this._output = output.filter(x => x !== outputRelay);
}
if(input.includes(this)){
outputRelay._input = input.filter(x => x !== this);
}
}
/**
* Return the reference for chaining
* @ignore
*/
return this;
}
/**
* Disconnects the given relay from an output relay
* @param {Relay} outputRelay
* @returns {Relay} for chaining purposes, the given relay is returned.
*/
disconnectFrom(inputRelay){
inputRelay.disconnectTo(this);
return this;
}
/**
* Checks if the given relay is connected to an output relay
* @param {Relay} outputRelay
* @returns {boolean}
*/
isConnectedTo(outputRelay){
/**
* Relay check
* @ignore
*/
if(outputRelay instanceof Relay){
return this._output.includes(outputRelay);
}
return false;
}
/**
* Checks if the given relay is connected to an input relay
* @param {Relay} inputRelay
* @returns {boolean}
*/
isConnectedFrom(inputRelay){
/**
* Relay check
* @ignore
*/
if(inputRelay instanceof Relay){
return this._input.includes(inputRelay);
}
return false;
}
/**
* Checks if the given relay is connected to another relay
* in any way.
* @param {Relay} relay
* @returns {boolean}
*/
isConnected(relay){
return this.isConnectedTo(relay) || this.isConnectedFrom(relay);
}
/**
* Checks if the given relay and the othe relay are connected
* to each other
* @param {Relay} relay
* @returns {boolean}
*/
isConnectedBothways(relay){
return this.isConnected(relay) && relay.isConnected(this);
}
/**
* Receive inputs and process them if the required amount of inputs are
* met or save the inputs as a pending input
* @param {...any} args
* @return {Relay} for chaining purposes, the given relay is returned.
*/
receive(...args){
const processor = this._processor;
/**
* Get the amount of arguments
* @ignore
*/
const argSize = args.length;
/**
* Get the input and output
* @ignore
*/
const input = this._input;
const output = this._output;
/**
* Process the result to the output Relays
* @ignore
*/
const processOutput = x => {
/**
* Pass the result value to the output Relays
* @ignore
*/
for(const output of this._output){
output.receive(x);
}
};
/**
* Process the arguments
* @ignore
*/
const processArgs = preparedArgs => {
/**
* call the processor
* @ignore
*/
let result;
try{
result = processor.apply(null, preparedArgs);
} catch(e) {
return this;
}
/**
* Check if result is Promise-like
* @ignore
*/
if(isPromise(result)){
/**
* Attach a callback to the result
* @ignore
*/
result.then(processOutput);
} else {
processOutput(result);
}
return this;
};
/**
* Get the required amount of inputs
* @ignore
*/
const inputSize = input.length;
if(0 == inputSize){
return processArgs(args);
}
/**
* Check if the amount of arguments combined with
* the amount of received inputs is larger than
* the amount of inputs required.
* @ignore
*/
this._received = [...this._received, ...args];
while(inputSize <= this._received.length){
/**
* Get the received inputs
* @ignore
*/
const received = this._received;
/**
* Create a new set of arguments for the
* necessary input size, if the argsSize +
* receivedSize exceeds the inputSize.
*
* The remaining inputs will be used for the
* next processes.
* @ignore
*/
processArgs(received.slice(0, inputSize));
this._received = received.slice(inputSize);
}
/**
* Return the reference for chaining
* @ignore
*/
return this;
}
/**
* Creates an anonymous output relay for the
* given relay.
* @param {ProcessorCallback} processor
* @returns {Relay} for chaining purposes, the given relay is returned.
*/
pass(processor){
return this.connectTo(new Relay(processor));
}
}
module.exports = Relay;