/
movie.asq
181 lines (152 loc) · 3.91 KB
/
movie.asq
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; rasta movie
icl "no_name.h"
frame_repeat = 1
frame_count = 64
rp = $4000
scr = $6010
missiles = $7b00
players = $7c00
org $3000
banks
:64 dta [[#*4]&$e0] | [[#*2]&$f] | $01
bank
lda banks
sta portb
inc bank+1
;.local
;ld
; lda players+1
;st
; sta players
; inc ld+1
; inc st+1
; bne ld
; inc ld+2
; inc st+2
; lda ld+2
; cmp >[players+$400]
; bne ld
; mva >players ld+2
; sta st+2
;.endl
rts
org $4000
FRAMES
org $2000
ant ANTIC_PROGRAM scr,ant
main
mva #$78 pmbase ;missiles and players data address
mva #$03 pmcntl ;enable players and missiles
lda:cmp:req $14 ;wait 1 frame
sei ;stop interrups
mva #$00 nmien ;stop all interrupts
jmp c0
LOOP lda vcount ;synchronization for the first screen line
cmp #$02
bne LOOP
mva #%00111010 dmactl
mva <ant dlptr
mva >ant dlptr+1
; sync
:3 sta wsync
:3 pha:pla
:3 nop
jsr rp
;lda #124
;cmp:rne VCOUNT
c0 lda #$00
sta colbak
sta COLPM0
sta COLPM1
sta COLPM2
sta COLPM3
sta color0
sta color1
sta color2
sta color3
s0 lda #$03
sta sizep0
sta sizep1
sta sizep2
sta sizep3
mva #$ff sizem
sta grafm
mva #$20 hposm0
mva #$28 hposm1
mva #$d0 hposm2
mva #$d8 hposm3
mva #$02 pmcntl
lda #$14
sta gtictl
repeat
lda #0
inc repeat+1
cmp #frame_repeat
bne input
mva #0 repeat+1
next
lda banks
sta portb
inc next+1
lda next+1
cmp #frame_count
bne input
mva <banks next+1
input
; exit
lda trig0 ; FIRE #0
beq stop
lda trig1 ; FIRE #1
beq stop
lda consol ; START
and #1
beq stop
lda skctl ; ANY KEY
and #$04
beq stop
jmp LOOP
stop mva #$00 pmcntl ;PMG disabled
tax
sta:rne hposp0,x+
mva #$ff portb ;ROM switch on
mva #$40 nmien ;only NMI interrupts, DLI disabled
cli ;IRQ enabled
rts ;return to ... DOS
org $00
byt2 .ds 1
; macro
.MACRO ANTIC_PROGRAM
:+8 dta $4e,a(:1+$0000+#*40)
:+8 dta $4e,a(:1+$0140+#*40)
:+8 dta $4e,a(:1+$0280+#*40)
:+8 dta $4e,a(:1+$03C0+#*40)
:+8 dta $4e,a(:1+$0500+#*40)
:+8 dta $4e,a(:1+$0640+#*40)
:+8 dta $4e,a(:1+$0780+#*40)
:+8 dta $4e,a(:1+$08C0+#*40)
:+8 dta $4e,a(:1+$0A00+#*40)
:+8 dta $4e,a(:1+$0B40+#*40)
:+8 dta $4e,a(:1+$0C80+#*40)
:+8 dta $4e,a(:1+$0DC0+#*40)
:+8 dta $4e,a(:1+$0F00+#*40)
:+8 dta $4e,a(:1+$1040+#*40)
:+8 dta $4e,a(:1+$1180+#*40)
:+8 dta $4e,a(:1+$12C0+#*40)
:+8 dta $4e,a(:1+$1400+#*40)
:+8 dta $4e,a(:1+$1540+#*40)
:+8 dta $4e,a(:1+$1680+#*40)
:+8 dta $4e,a(:1+$17C0+#*40)
; :+8 dta $4e,a(:1+$1900+#*40)
; :+8 dta $4e,a(:1+$1A40+#*40)
; :+8 dta $4e,a(:1+$1B80+#*40)
; :+8 dta $4e,a(:1+$1CC0+#*40)
; :+8 dta $4e,a(:1+$1E00+#*40)
; :+4 dta $4e,a(:1+$1F40+#*40)
; :+4 dta $4e,a(:1+$1FF0+#*40)
; :+8 dta $4e,a(:1+$2090+#*40)
; :+8 dta $4e,a(:1+$21D0+#*40)
; :+8 dta $4e,a(:1+$2310+#*40)
; :+8 dta $4e,a(:1+$2450+#*40)
dta $41,a(:2)
.ENDM
run main