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herdem_level.py
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herdem_level.py
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import cocos
import tilemap as tm
import sheep
import dog
import wolf
class HerdemLevel(object):
sheep = []
dogs = []
threats = []
map_path = "levels/level0.xml"
time_limit = 100
lose_limit = 1
def __init__(self, controller):
self.controller = controller
self.save_target = len(self.sheep)
return
def create(self):
bg = tm.TileMap(self.map_path, self.controller)
self.controller.scene.add(bg, z = -1)
for s in self.sheep:
self.controller.sheeps.append(s)
self.controller.scene.add(s)
self.controller.total_sheep = len(self.sheep)
self.controller.dog = []
for e, d in enumerate(self.dogs):
self.controller.dog.append(d)
self.controller.dog[e].player_number = e
self.controller.scene.add(d)
for a in self.threats:
pass
def won(self):
if self.controller.saved_sheeps == self.save_target:
return True
return False
def lost(self):
if self.controller.lost_sheeps >= self.lose_limit:
return True
return False
class Level1(HerdemLevel):
def __init__(self, controller):
self.map_path = "levels/level1.tmx"
self.sheep = [sheep.SheepSprite(controller, pos = (600, 600), image_file = "sheep"),
sheep.SheepSprite(controller, pos = (700, 700), image_file = "sheep"),
sheep.SheepSprite(controller, pos = (900, 700), image_file = "sheep"),
]
self.dogs = [dog.DogSprite(controller, pos = (470, 170), image_file = "dog"),]
super(Level1, self).__init__(controller)
self.save_target = 3
self.name = "The Meadow"
return
class Level2(HerdemLevel):
def __init__(self, controller):
self.map_path = "levels/level1.tmx"
self.sheep = [sheep.SheepSprite(controller, pos = (600, 600), image_file = "sheep"),
sheep.SheepSprite(controller, pos = (700, 700), image_file = "sheep"),
sheep.SheepSprite(controller, pos = (900, 700), image_file = "sheep"),
]
self.dogs = [dog.DogSprite(controller, pos = (470, 170), image_file = "dog"),
dog.DogSprite(controller, pos = (470, 370), image_file = "dog2"),
]
super(Level2, self).__init__(controller)
self.name = "Second Go"
return