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- Big update on how the game handles player animations and elapsed time in general. The animations are now super smooth and on a pixelbasis.
- Changed how a the player bike handles inputs and turn signals from release events to on-pressed events. The choices made in the GUI are now remembered by the players character for the next time he would make a turn.
- Fixed some mayor annoyances with the code and its structure. The codebase now relies on fewer magic numbers and more clearly handles various game events.