/
sprite.go
192 lines (154 loc) · 3.8 KB
/
sprite.go
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package engine
import (
"fmt"
"image"
"image/color"
"math/rand"
"github.com/hajimehoshi/ebiten/v2"
)
type PivotType int
const (
PivotTop PivotType = iota
PivotCenter
PivotBottom
PivotTopLeft
PivotTopRight
PivotBottomLeft
PivotBottomRight
)
type Sprite struct {
image *ebiten.Image
pivot Vector
}
type Sprites []Sprite
func (s Sprites) Random() Sprite {
return s[rand.Intn(len(s))]
}
func NewBlankSprite(width int, height int) Sprite {
return Sprite{
image: ebiten.NewImage(width, height),
}
}
func NewFilledSprite(width int, height int, c color.Color) Sprite {
image := ebiten.NewImage(width, height)
image.Fill(c)
return Sprite{
image: image,
}
}
func NewBlankSpriteWithPivot(width int, height int, pivot Vector) Sprite {
return Sprite{
image: ebiten.NewImage(width, height),
pivot: pivot,
}
}
func NewSpriteFromImage(image *ebiten.Image) Sprite {
return Sprite{
image: image,
}
}
func NewSpriteFromImageWithPivotType(image *ebiten.Image, pivotType PivotType) Sprite {
return Sprite{
image: image,
pivot: NewPivotForImage(image, pivotType),
}
}
func NewSpriteFromImageWithPivot(image *ebiten.Image, pivot Vector) Sprite {
return Sprite{
image: image,
pivot: pivot,
}
}
func NewSpriteFromSprite(s Sprite) Sprite {
return Sprite{
image: ebiten.NewImageFromImage(s.image),
pivot: s.Pivot(),
}
}
func (s Sprite) IsZero() bool {
return s.image == nil
}
func (s Sprite) Image() *ebiten.Image {
return s.image
}
func (s Sprite) Size() (width int, height int) {
return s.image.Size()
}
func (s Sprite) Width() int {
w, _ := s.image.Size()
return w
}
func (s Sprite) Height() int {
_, h := s.image.Size()
return h
}
func (s *Sprite) SetPivot(p Vector) {
s.pivot = p
}
func (s Sprite) Pivot() Vector {
return s.pivot
}
func (s *Sprite) Scale(scale Vector) {
w, h := s.image.Size()
scaled := ebiten.NewImage(int(float64(w)*scale.X), int(float64(h)*scale.Y))
op := &ebiten.DrawImageOptions{}
op.GeoM.Scale(scale.Unpack())
scaled.DrawImage(s.image, op)
s.image = scaled
}
// Draw draws source sprite on the sprite.
func (s Sprite) Draw(source Sprite) {
s.DrawAtPosition(source, 0, 0)
}
// DrawAtVector draws source sprite on the sprite at given vector.
func (s Sprite) DrawAtVector(source Sprite, v Vector) {
s.DrawAtPosition(source, int(v.X), int(v.Y))
}
// DrawAtVector draws source sprite on the sprite at given point.
func (s Sprite) DrawAtPoint(source Sprite, p Point) {
s.DrawAtPosition(source, p.X, p.Y)
}
// DrawAtPosition draws source sprite on the sprite at given position.
func (s Sprite) DrawAtPosition(source Sprite, x int, y int) {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(
float64(x)-source.Pivot().X,
float64(y)-source.Pivot().Y,
)
s.image.DrawImage(source.image, op)
}
func (s Sprite) DrawInSection(source Sprite, rect Rect) {
op := &ebiten.DrawImageOptions{}
x := int(rect.Position.X)
y := int(rect.Position.Y)
width := x + int(rect.Width)
height := y + int(rect.Height)
imageRect := image.Rect(x, y, width, height)
s.image.SubImage(imageRect).(*ebiten.Image).DrawImage(source.image, op)
}
func NewPivotForSprite(sprite Sprite, pivotType PivotType) Vector {
return NewPivotForImage(sprite.image, pivotType)
}
func NewPivotForImage(image *ebiten.Image, pivotType PivotType) Vector {
w, h := image.Size()
wCenter := float64(w / 2)
hCenter := float64(h / 2)
switch pivotType {
case PivotTop:
return Vector{X: wCenter, Y: 0}
case PivotCenter:
return Vector{X: wCenter, Y: hCenter}
case PivotBottom:
return Vector{X: wCenter, Y: float64(h)}
case PivotTopLeft:
return Vector{X: 0, Y: 0}
case PivotTopRight:
return Vector{X: float64(w), Y: 0}
case PivotBottomLeft:
return Vector{X: 0, Y: float64(h)}
case PivotBottomRight:
return Vector{X: float64(w), Y: float64(h)}
default:
panic(fmt.Sprintf("unknown pivot: %v", pivotType))
}
}